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    Titan v11 User Manual…
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    TitanUniversal_v11.doc 23 April 2018…
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    (including, without limitation, damages for loss of profits, business interruption, or other pecuniary loss) arising out of the use or inability to use the console even if Avolites Ltd. has been advised of the possibility of such damages. Because some jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to you.
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    Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk with thanks to Nic Morris and Sebastian Beutel TitanUniversal_v11.doc 23 April 2018…
  • Page 5: Table Of Contents

    Page 5 SECTIONS PRODUCT SAFETY INFORMATION QUICK START ABOUT THE CONSOLES CONNECTING UP AND TITAN BASICS PATCHING CONTROLLING DIMMERS AND FIXTURES PALETTES SHAPES AND PIXEL MAPPER EFFECTS CUES CHASES CUE LISTS CAPTURE VISUALISER RUNNING THE SHOW REMOTE CONTROL TITAN NET PROCESSOR OPERATION SYSTEM MENU AND USER SETTINGS FIXTURE PERSONALITIES NETWORKING THE CONSOLE…

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    Page 6. TitanUniversal_v11.doc 23 April 2018…
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    Page 7 CONTENTS PRODUCT SAFETY INFORMATION Quick Start Patching fixtures……………………….. 21 Controlling fixtures……………………….21 Programming cues and chases……………………. 22 Programming palettes……………………..23 DMX / network setup……………………..24 About the consoles Sapphire Touch ………………………… 25 Arena ……………………………. 29 Tiger Touch …………………………33 Quartz …………………………..
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    Page 8. 3.5.1 Users………………………………..74 3.5.2 Handle Worlds …………………………….75 3.5.3 Linking to other TitanNet sessions ……………………..75 Titan Simulator …………………………. 77 3.6.1 Installing Titan Simulator…………………………77 3.6.2 Running Titan Simulator………………………….78 3.6.3 Using Virtual Panel with a console ……………………..78 Show Library …………………………78 3.7.1 Show Library tab…………………………….78 3.7.2 Mapping shows for import…………………………79…
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    Page 9 5.1.3 Clearing selection…………………………… 111 5.1.4 Fixtures with multiple cells/subfixtures……………………112 5.1.5 Changing attributes using the wheels …………………….. 113 5.1.6 ATTRIBUTE WHEEL DISPLAY……………………….. 115 5.1.7 attribute EDITOR WINDOW……………………….115 5.1.8 Setting attributes from the softkeys……………………..120 5.1.9 Adjusting attributes with the @ buttons……………………121 5.1.10 Selecting fixtures and dimmers by number (Channel)………………
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    Page 10. 7.1.1 Selecting a shape ……………………………. 154 7.1.2 Changing size and speed of a shape……………………..155 7.1.3 Changing the spread of a shape across multiple fixtures ………………156 7.1.4 Shape direction…………………………….157 7.1.5 Beat AND CYCLES …………………………..157 7.1.6 Using shapes in cues…………………………..
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    Page 11 8.3.3 Playback and Cue view …………………………204 8.3.4 Using parts of existing cues — the Include function ………………..206 8.3.5 Removing attributes from cues using “Off” ………………….207 Copying, moving, linking and deleting………………..208 8.4.1 Copying or moving a cue …………………………208 8.4.2 Deleting a cue …………………………….
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    Page 12. 10.2 Cue List playback……………………….235 10.2.1 Running a cue list …………………………..235 10.2.2 Killing a cue list…………………………….. 237 10.2.3 Tracking………………………………237 10.2.4 Move In Dark (MID) functions……………………….. 238 10.2.5 Key profile options for Cue Lists……………………..239 10.3 Editing cue lists ………………………..239 10.3.1 Playback View window…………………………
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    Page 13 12.1.3 Grand Master fader and assignable masters………………….261 12.1.4 Speed and Size Masters …………………………262 12.1.5 Group Masters …………………………….. 264 12.1.6 Scene Master…………………………….265 12.1.7 Flash and swop buttons…………………………266 12.1.8 Playback priority …………………………..266 12.1.9 Preset playbacks (Tiger Touch only) ……………………. 267 12.1.10 Locking a playback onto the same handle on every page …………….
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    15.8.2 Software licensing…………………………..311 15.9 Release notes …………………………312 Fixture Personalities 16.1.1 Downloading fixture personalities from Avolites ………………..313 16.1.2 Updating the personality library on the console ………………..314 16.1.3 User/custom personalities ……………………….. 314 16.1.4 Requesting a new fixture personality……………………315 16.1.5…
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    Page 15 17.4.1 Setting your IP address …………………………323 17.4.2 Subnet Masks …………………………….324 17.4.3 Choosing an IP address and Subnet Mask………………….. 324 17.4.4 Automatically assigning IP addresses (DHCP)………………….. 325 17.4.5 Private IP address ranges…………………………325 Titan Commands quick reference 18.1.1 Fixtures………………………………
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    Page 16. Dear Customer, Thank you for buying an Avolites product. A lot of time and energy has gone into the development and manufacture of this product, so we really hope that you enjoy using it. We have developed some resources to ensure that you get the most from your Avolites product.
  • Page 17: Product Safety Information

    Operating temperature range 0-40 °C or 32-104°F • Storing temperatures -15- 50°C or 5-122°F ELECTRICAL SAFETY • All Avolites mains operated consoles must be connected to protective earth (PE) when energized. • Do not use the product if the mains inlet is damaged •…

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    Do not alter the charging circuit or charge the battery from an external source • Replace the lead acid battery with the correct type see below Product Fitted battery Avolites PN Tiger touch 2 12V 3.4 AH 11-03-0092 Arena 12V 3.4 AH…
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    Product Safety Information. — Page 19 Recycle the CMOS battery in accordance with local law Please be aware that Lithium ion button cells are a particular danger to small children. TOUCH SENSOR GLASS SAFETY Do NOT operate the console if the touch sensor is broken as glass particles may be released by the sensor.
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    Page 20 – Product Safety Information TitanUniversal_v11.doc 23 April 2018…
  • Page 21: Quick Start

    1. Quick Start — Page 21 1. QUICK START This section is a quick guide on how to do most things on Avolites Titan consoles. Each section has a link to take you to the appropriate manual section for more details.

  • Page 22: Programming Cues And Chases

    Page 22 – 1. Quick Start FIXTURE GROUPS Fixtures may be grouped for quick selection, press <Group>, [Record Group], select fixtures for group, set legend using [Provide a legend], press a handle to store. If the handle has a fader it becomes a master fader for the group.

  • Page 23: Programming Palettes

    1. Quick Start — Page 23 TIMINGS All times (cue times and fixture attribute times) are stored in the programmer and are saved when you store a cue. To edit times in the programmer before saving, press the <Times> button (previously labelled <Set>…

  • Page 24: Dmx / Network Setup

    Page 24 – 1. Quick Start applicable fixtures (called a Quick Palette. – Quick Palettes do not go into the programmer so don’t use when programming). To set fixture overlap, type 0-100 then press [Set Overlap], then recall the palette. To set a fade time for all palettes, press Palette then [Master Time].

  • Page 25: About The Consoles

    2. About the consoles — Page 25 2. ABOUT THE CONSOLES This manual is a reference guide to all the functions of Titan consoles. We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues.

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    Page 26 — 2. About the consoles Preset playbacks Workspace windows Playback faders Menu softkeys System display Macro buttons Wrist rest (lift for power switch) The main controls The Workspace windows on the touch screens contain touch buttons for fixtures, palettes, groups, playbacks, macros and more.
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    2. About the consoles — Page 27 Control wheels Attribute information Attribute select buttons Function buttons Trackball Numeric keypad The Control wheels are used to set control values (attributes) for the fixtures, and to set chase speeds and fades. The touch screen above the wheels shows information about the attributes being controlled.
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    Page 28 — 2. About the consoles The Wrist Rest across the front of the console lifts to reveal a handy storage tray. On the left hand end is a USB socket for saving shows and power/disk indicator lights. Near the right hand side is the power switch.
  • Page 29: Arena

    2. About the consoles — Page 29 ARENA The Arena has five main control areas: Mini screen & macro buttons Touch screen Playback faders & master Programming and setup controls Additional playback faders The Touch screen contains fixture, palette and group select buttons. It also shows legends for the playback faders and shows the current menu page and softkey buttons on the top right of the screen.

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    Page 30 — 2. About the consoles Rotary encoders Workspace windows with touch System display and buttons menu softkeys Mini screen Macro buttons Attribute display Playback legends and info Function Page select buttons Additional playbacks Main playback page Main playback faders buttons for additional select buttons…
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    2. About the consoles — Page 31 The Playback faders are used to store and play back cues or chases. The Page Select buttons let you change to a different page of playbacks. The touch screen above the faders shows information about each playback. The Additional playback faders in two banks of 15 allow you to store more cues and chases, or store palettes, groups, or fixtures.
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    Page 32 — 2. About the consoles DMX and MIDI All the connections required for the console are found on the back panel. There are 8 DMX outputs on 5-pin XLR, MIDI in/out/thru on 5-pin DIN, two desk lamp sockets, four Ethernet sockets from the internal Ethernet switch, an Opticon Duo optical terminal for fibre network, a DVI connector for external monitor, three USB sockets, SMPTE input, audio input on 1/4 inch jack and remote trigger terminal on 1/4 inch jack.
  • Page 33: Tiger Touch

    2. About the consoles — Page 33 TIGER TOUCH Preset playbacks and macro buttons Touch screen and menu buttons Playback faders and master Programming and setup controls The Tiger Touch has four main control areas: The Touch screen contains fixture, palette and group select buttons. It also shows legends for the playback faders and shows the current menu page and softkey buttons on the top right of the screen.

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    Page 34 — 2. About the consoles System display and menu softkeys Preset playbacks Workspace windows with touch Power switch Macro buttons buttons Attribute display Playback legends and info Playback page select buttons DBO (blackout) button Attribute select Numeric buttons keypad Control Master fader…
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    2. About the consoles — Page 35 The Mode switch selects Programming, Run or System modes of operation. The Control wheels are used to set control values (attributes) for the fixtures, and to set chase speeds and fades. The touch screen above the wheels shows information about the attributes being controlled.
  • Page 36: Quartz

    Page 36 — 2. About the consoles QUARTZ Desk lamp socket Power switch Front USB Menu buttons Workspace, macro and executer buttons Attribute control wheels Window buttons Attribute select buttons Fixture selection Function buttons buttons 10 playback faders Numeric Playback page Fixture locate Chase and cuelist keypad…

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    2. About the consoles — Page 37 The Menu Softkeys (labelled A – G) are used to select control options. The display next to the buttons shows what each one will do. The options for each key change depending on what the console is doing. Softkey commands are shown in the manual with square brackets like this: [Edit Times] The Playback faders are used to store and play back cues or chases.
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    Page 38 — 2. About the consoles All the connections are on the rear panel. Most are self-explanatory. The power switch on the rear panel is an isolator for the power supply and should not be used to turn the console off. Use the switch on the front panel to turn the console on and off.
  • Page 39: Titan Mobile

    2. About the consoles — Page 39 TITAN MOBILE Titan Mobile is a USB wing which plugs into a PC or laptop (Windows 7 or above) running the Titan software. Workspace, macro and executer buttons Panel Attribute control wheels Attribute select Function Workspace window reset…

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    Page 40 — 2. About the consoles The Numeric keypad and other control buttons are used to enter values and change controls on the system. The Function buttons are used to carry out functions such as storing cues, copying, saving to disk, etc. The Workspaces, Macros and Executers buttons are programmable buttons which can be used to store workspaces (screen layouts), button macros or cues.
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    DC power input can be used to connect an external 9V DC power supply, available from Avolites. • The PE socket is to allow you to ground/earth the panel, which can help resolve DMX problems if your laptop is not earthed.
  • Page 42: Titan One

    Page 42 — 2. About the consoles TITAN ONE Titan One is a USB dongle which plugs into a PC or laptop (Windows 7 or above) and provides a 5-pin XLR with a single universe of DMX output. Titan One may operate in DMX out (Transmit or Tx mode) or DMX in (Receive or Rx mode).

  • Page 43: Tnp (Titan Net Processor)

    2. About the consoles — Page 43 TNP (TITAN NET PROCESSOR) Power switch SMPTE in Touch screen MIDI in/out/thru 2x ethernet 8x DMX outputs The TitanNet Processor is the insides of a console without the control surface. It allows you to expand the number of DMX lines in a show beyond the 16 which a console can produce by offloading the processing into a separate unit.

  • Page 44: Pearl Expert And Touch Wing

    Page 44 — 2. About the consoles PEARL EXPERT AND TOUCH WING Preset faders / handles Master faders Programming and setup Playback faders and page controls select rollers The Pearl Expert has four main control areas: The Master faders set overall levels on the console The Preset faders/handles select and control individual fixtures (and you can store cues and chases here too) The Playback faders and rollers select and control cues and programs…

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    2. About the consoles — Page 45 Mode select keyswitch Preset faders / handles Master faders Playback page select rollers Menu softkeys Command Main display buttons Control Numeric Playback faders & flash Fixture page wheels keypad and Attribute select buttons buttons controls buttons…
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    Page 46 — 2. About the consoles The Control wheels are used to set control values on the fixtures, and to set chase speeds and fades. The Menu softkeys (labelled A – G) are used to select control options. The display next to the buttons shows what each one will do.
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    2. About the consoles — Page 47 Context touch buttons Workspace windows Playback info Workspace save/recall touch buttons Window selection buttons Macro buttons Window size/position Attribute display buttons Attribute wheels The Touch Wing The optional Touch Wing uses a touch screen and additional wheels to provide a user- friendly interface for selecting fixtures, palettes, groups and setting attributes.
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    Page 48 — 2. About the consoles TitanUniversal_v11.doc 23 April 2018…
  • Page 49: Connecting Up And Titan Basics

    3. Connecting up and Titan basics — Page 49 3. CONNECTING UP AND TITAN BASICS This section covers how to connect the console up, and the basic things you need to know about operating Titan. CONNECTING UP 3.1.1 CAUTIONS Radio transmitters may affect the operation of the console and we recommend that they are not placed on, above or behind the console.

  • Page 50: Forced Shutdown

    5.5mm, length 9.5mm, wired centre pin positive. Example Part number: DCPP2 The first time you run Titan Mobile you will need to obtain a licence from the Avolites website. The licence is keyed to both the laptop and the Titan Mobile panel so if either…

  • Page 51: Titan Healthcheck

    Titan One: The Titan One USB dongle gives you a full lighting control system that will output one universe of DMX or Artnet. The first time you run Titan One you will need to obtain a licence from the Avolites website. See section 15.8.2 on page 311 for more details.

  • Page 52: Connecting A Monitor

    Page 52 — 3. Connecting up and Titan basics console to control up to 64 universes of DMX in total (see section 15.5.1 on page 302 for more details). The console has DMX outputs on 5-pin XLR for direct connection to fixtures and dimmers, and can send DMX over Ethernet and wireless Ethernet systems to allow connection to remote DMX Ethernet nodes, media servers, and so on.

  • Page 53: Other Connections

    One or two 3-pin XLR sockets for desk lamps are provided on the rear of the console. Suitable lamps are available from Avolites. The lamps are 12 volt DC, wired from pins 1 (negative) and 2 (positive) of the XLR (not all desk lamps are wired like this and may require rewiring to work).

  • Page 54
    Page 54 — 3. Connecting up and Titan basics The Tiger Touch Wing connects by USB to the main console. It also needs a mains power connection. The Wing has a built in USB hub to provide 2 further USB sockets for a keyboard etc.
  • Page 55: Workspace Windows

    3. Connecting up and Titan basics — Page 55 WORKSPACE WINDOWS The main area of the screen contains the workspace windows. These contain buttons for selecting fixtures, groups, palettes, playbacks and so on. Information windows such as Playback View and the integrated Visualiser application can also appear as a workspace window.

  • Page 56: Opening And Positioning Workspace Windows

    Page 56 — 3. Connecting up and Titan basics Sapphire Touch Left touch screen Toolbar Workspace buttons Workspace windows Legends for preset faders Legends for playbacks Sapphire Touch Right touch screen Menu buttons Workspace windows Legends for preset faders Attribute roller Attribute banks Legends for macro/executor buttons 3.2.1…

  • Page 57
    3. Connecting up and Titan basics — Page 57 some windows as listed in the next section. In the rest of this manual we’ll refer to this button as <View/Open> to cover both options. You can change the positions and sizes of the windows by using the Window Control buttons near the numeric keypad or the Window Options button (cog icon) at the top of each screen, more details are given in the next section.
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    Page 58 — 3. Connecting up and Titan basics On all other consoles the context menu buttons are automatically shown below the prompt area on the top right of the main screen. These buttons change to match the active window. The picture below gives an example of how the context buttons appear when Patch View window is active.
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    3. Connecting up and Titan basics — Page 59 The Resize Window button allows you to set adjustable window sizes. A grid screen will open. With the softkey [Edit All Windows] set to Off, you just set the size of the selected window.
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    Page 60 — 3. Connecting up and Titan basics If you accidentally set a window to a single grid size, you can’t then get to the Window Layout button to resize it. Select the window and use the [Min/Max] softkey to set the window to a fixed size. You can move the active window between screens from the Window Appearance screen, or by pressing View then [Window Options] then [Move Screen], or hold <Avo>…
  • Page 61: Mini Screen (Arena Only)

    3. Connecting up and Titan basics — Page 61 The Rows and Columns settings are remembered even if you change the button size back to one of the automatic sizes, which allows you to swap between auto and fixed button size modes. 3.2.2 MINI SCREEN (ARENA ONLY) The <Display>…

  • Page 62: Saving Workspace Layout

    Page 62 — 3. Connecting up and Titan basics 3.2.3 SAVING WORKSPACE LAYOUT Having saved workspaces allows you to reconfigure all the screen displays at the touch of a button. You can save different workspace layouts to the Workspaces touch buttons to the left of the A-G menu buttons (except on Sapphire Touch and Titan One where they are down the left side of the screen).

  • Page 63: Compatibility Windows For Pearl Expert Shows

    3. Connecting up and Titan basics — Page 63 • To delete a workspace button, press <View/Open>, <Delete>, then the workspace button to be deleted. 3.2.4 COMPATIBILITY WINDOWS FOR PEARL EXPERT SHOWS The “Fixtures and Playbacks” and “Groups and Palettes” windows allow you to access the preset fader handles in shows which have been programmed on the Pearl Expert.

  • Page 64: Button Halo

    Page 64 — 3. Connecting up and Titan basics 3.2.7 BUTTON HALO You can set a custom coloured halo for fixture, group or palette buttons. This can be really useful for identifying different types of button at a glance. Select the [Halo] option on the Set Legends menu.

  • Page 65: Other Parts Of The Touch Screen

    3. Connecting up and Titan basics — Page 65 Manual/Auto Change size Close OTHER PARTS OF THE TOUCH SCREEN 3.3.1 THE MENU/SOFTKEYS (Except Pearl Expert, which has a dedicated display for the menu) The right hand side of the touch screen is used for the operating menu display. These are known as the “Softkeys”…

  • Page 66
    Tiger Touch Mk1). The menu bar turns red when latched. The area to the top left of the menu buttons with an Avolites logo in the background is the system prompt area which shows instructions to the user and information from the console.
  • Page 67: The Toolbar

    3. Connecting up and Titan basics — Page 67 On the screen above the control wheels, the current function of the wheels is shown on a simulated roller. If fixture attributes are being set, this shows the possible settings which are available on the fixtures. Above the roller image a legend shows which attributes are being controlled by each wheel and the centre of the roller shows the current attribute.

  • Page 68
    Page 68 — 3. Connecting up and Titan basics On Sapphire Touch the toolbars are shown vertically where the 2 screens meet in the middle. If you click/touch on ‘Tools’, you will get a menu giving you access to some configuration functions (these options may change slightly depending on the console).
  • Page 69: The Heads-Up Display (Hud)

    Additional Programs allows you to run some diagnostic programs which might help Avolites Support find problems you’re having. Restart and Shutdown Software restarts and closes the Titan software. You would normally only need to use these when upgrading the software.

  • Page 70: Visualiser

    Page 70 — 3. Connecting up and Titan basics 3.3.4 VISUALISER Capture visualiser is integrated into Titan from v10. . The visualiser gives you a realistic view of the stage, allowing you to pre-program or make changes to your show at home or in your hotel. It can also be used in Blind mode for programming during a show.

  • Page 71: Front Panel Buttons

    3. Connecting up and Titan basics — Page 71 The current action is shown in red in the Undo window and in bold in the prompt. You can touch this window to undo all actions up to the one you touch. Once actions have been undone they are shown greyed out, and can be redone by touching them.

  • Page 72: Key Macro Buttons

    Page 72 — 3. Connecting up and Titan basics 3.4.2 KEY MACRO BUTTONS Lighting programming can sometimes require a repeated sequence of button presses. You can record sequences of keypresses and play them back with a single keypress – this is called a macro.

  • Page 73
    3. Connecting up and Titan basics — Page 73 Move to other screen Ctrl X Cut text Activate window Ctrl C Copy text Minimise/Maximise Ctrl V Paste text Shift F3 Next window Ctrl A Select all text Size/Position Ctrl Z Undo Shift F4 Move to other screen…
  • Page 74: Locking The Console

    Page 74 — 3. Connecting up and Titan basics 3.4.4 LOCKING THE CONSOLE You can place a simple lock on the console controls to prevent people fiddling with it while you’re not looking. Hold down <Avo> and press [Lock], then type a password (numbers or letters).

  • Page 75: Handle Worlds

    3. Connecting up and Titan basics — Page 75 3.5.2 HANDLE WORLDS Each show can have multiple Handle Worlds, each having its own layout of handles. This allows each user to have their own layout of cues, palettes and chases which can be easily switched, for example when a support band and headline band are using the same console, or when multiple programmers are working collaboratively on a number of consoles.

  • Page 76
    Page 76 — 3. Connecting up and Titan basics • A green line shows a good connection, a dotted red line shows a problem with a connection. Unavailable consoles are shown with a red background. Initially all consoles are “Master” consoles. If you connect to a session on another console as multi-user you become a “Slave”…
  • Page 77: Titan Simulator

    Capture, ensure you have installed the latest drivers for your graphics card from the manufacturer. Simply download and run the Titan PC Suite installer from the Avolites website. The first time you run Simulator you will need to license the software with the Avolites website.

  • Page 78: Running Titan Simulator

    Page 78 — 3. Connecting up and Titan basics retrieve your license), or Manual Activation (you have to copy and paste the Computer Key into the form on the Titan Simulator webpage). Once licensed Titan Simulator will run in ‘Offline’ mode which is shown towards the top right of the screen.

  • Page 79: Mapping Shows For Import

    3. Connecting up and Titan basics — Page 79 Clicking on the buttons in the Show Library window will activate them. 3.7.2 MAPPING SHOWS FOR IMPORT Press the Plus button top right to map another showfile to allow you to import elements of it.

  • Page 80: Loading And Saving Shows

    The console will also autosave the show periodically. Shows created on a Titan console can be loaded into any other model of Avolites Titan console, but not to older non-Titan consoles as the showfile format is different. Showfiles from newer versions of Titan may not load correctly (or at all) into consoles with older versions of Titan.

  • Page 81: Loading A Show

    3. Connecting up and Titan basics — Page 81 3> If you have a USB drive connected, use the softkeys to select whether to save on [Removable Disk] or [Internal hard drive]. 4> If this is a new show, enter a name for the show on the keyboard. If this is a new version of an existing show you can enter a tag to help identify the version, which will be shown on the Show Browser screen when you load shows.

  • Page 82: Importing Parts Of Other Shows

    Page 82 — 3. Connecting up and Titan basics 1> Press the <Disk> button. 2> Press [Load Show]. 3> If you have a USB drive connected, select which drive you want to load from. 4> Available shows are listed on the softkeys; press the key to load the show (the F and G keys show more pages).

  • Page 83: Autosave

    3. Connecting up and Titan basics — Page 83 Filter display of The items which can items in show be imported 1> Press the <Disk> button. 2> Press [Import Show] (The plus button at the top right of the Show Library window also opens this menu).

  • Page 84: Recover Show

    XLR sockets on the back of the console are used and how DMX is sent over the network. • There is also an option [Wipe] in the System menu which has the same function, this option is provided for Avolites oldies who are used to the “classic” Avolites software. TitanUniversal_v11.doc 23 April 2018…

  • Page 85: Creating Reports

    3. Connecting up and Titan basics — Page 85 3.10 CREATING REPORTS When preparing a show it is often useful to create a report of how the show is patched or programmed on the console, for example to give to a crew when pre-rigging fixtures, or just for your records.

  • Page 86
    Page 86 — 3. Connecting up and Titan basics When the report is complete, Titan will open the folder where the report is stored so you can see where it went. TitanUniversal_v11.doc 23 April 2018…
  • Page 87: Patching

    4. Patching — Page 87 4. PATCHING Patching is the process where you tell the console • What type of lighting units you have connected to it • What DMX addresses they are operating at • Which DMX line (universe) each unit is connected to (there are 64 lines, but the console itself can only output 16 lines;…

  • Page 88: Patching Dimmers

    Page 88 — 4. Patching Fixture buttons can be shown either in pages with Page buttons, or you can use the scroll bar on the right to show different pages. Use the [Pages Show/Hide] button on the right of the screen to select between page buttons and scrolling mode. You can change the fixture page at any time.

  • Page 89: Patching Moving Light Fixtures

    Avolites website, create your own using the Personality Builder application installed on the console, or Avolites can create one for you. See section 16 on page 313 for details of how to find personalities.

  • Page 90
    Page 90 — 4. Patching 3> Select the correct fixture manufacturer from the softkeys ([Previous] and [Next] page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4>…
  • Page 91
    4. Patching — Page 91 7> Patch the fixture by pressing a Fixture touch button, a Macro/Executor button or the blue Select button of a fader handle (not the main playback faders). 8> A fixture touch button turns dark blue and shows fixture details when it is patched. If you patch to a fader handle the select button will light up dimly.
  • Page 92: Capture Visualiser Auto Patch

    Page 92 — 4. Patching • [Options], [AutoGroups] sets whether the console will automatically create groups from the fixtures you patch. If Enabled, a group is created for all fixtures of the same type, and another if you patch a quantity of fixtures. •…

  • Page 93: Patching Fixtures With Multiple Cells (Sub Fixtures)

    To go back to normal, press <Unfold> then [Exit Unfold]. The Sub fixtures feature has to be defined in the fixture’s personality. If sub fixtures does not work on your fixture you may need to obtain the latest fixture personality from Avolites. 4.1.6 PATCHING BY RDM RDM (Remote Device Management) is a system which allows the console to interrogate the lighting rig to find out what’s there.

  • Page 94: Finding A Lost Fixture

    Page 94 — 4. Patching • Select one or more fixtures in the grid and click the Patch context menu button to patch the devices. • Click on the Mode or Address cells in the grid to change these settings remotely. •…

  • Page 95: Changing The Patch

    4. Patching — Page 95 CHANGING THE PATCH 4.2.1 PATCH VIEW The Patch View window gives a full overview of how all the fixtures in your show are patched, and allows you to patch, repatch, legend, renumber, invert, pan/tilt swap, freeze, exchange, park and view fixtures.

  • Page 96: View Detailed Fixture Information

    Page 96 — 4. Patching • You can add notes to each fixture in the Patch View. Click on the Notes field and enter text using the keyboard. The tabs across the top allow you to switch the window to Personality List (lists all fixtures available on the console), RDM (allows you to patch devices using RDM) and Attribute Behaviour (allows you to set invert, freeze, curve, and limit.

  • Page 97: Changing Dmx Address Using Patch Menu

    4. Patching — Page 97 Type the new address for the first fixture in the selection and press <Enter> (using the format Universe . Address – if you miss out the universe part it will stay unchanged). All fixtures will be renumbered keeping the addressing offset between the fixtures the same (in other words if each fixture takes 20 channels, the addresses will be set with an offset of 20 channels between each fixture).

  • Page 98: Setting Legends

    Page 98 — 4. Patching • You can “Park” the fixture using [Park]. This removes the fixture from the DMX output map, but all programming is retained. The original DMX line and address is remembered and you can restore it using the [Unpark] option. •…

  • Page 99: Dmx View Window

    4. Patching — Page 99 To set a manual halo colour, click [Set Legend], click the fixture button (or select multiple buttons) then select the [Halo] option. A colour picker will open to let you set the colour, or pressing [System Colours] will give you colour options on the softkeys. A [Remove Halo] softkey lets you remove the colour.

  • Page 100: Fixture Exchange

    Page 100 — 4. Patching The buttons on the left let you select the different output lines from the console. Scrolling the window to the right shows more information about each DMX channel. 4.2.8 FIXTURE EXCHANGE The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends.

  • Page 101: Exchange Mapping

    4. Patching — Page 101 3> Touch the select button of the fixture which is to be exchanged. 4> The console will warn you that the fixture is in use. Press the [Exchange Fixture] option. 5> Repeat from step 3 to exchange other fixtures with the same type of new fixture. After exchanging fixtures you need to update the palettes which used those fixtures.

  • Page 102
    Here you can store the new mappings by pressing Apply, forget the changes by pressing Cancel or restore all mappings to Avolites factory default by pressing Reset. All these actions have to be confirmed by pressing the [Confirm] softkey.
  • Page 103: Updating Patched Personalities

    4. Patching — Page 103 4.2.10 UPDATING PATCHED PERSONALITIES This option allows you to update the personality for a fixture used in your show. Normally a copy of each fixture personality in the show is saved in the showfile, so updating the personality library on the console does not update fixtures which are already patched.

  • Page 104: Deleting A Patched Fixture

    Page 104 — 4. Patching handles, or bunch up the used handles together. There is also a [Bunch Up With Offset] option which allows you to leave a gap in the DMX channels, if you are running a show where you need to exchange fixtures to ones which use more DMX channels.

  • Page 105: Attribute Limits

    4. Patching — Page 105 1> Press <Patch>. 2> Press [Edit Fixtures]. 3> Press [Invert Attribute]. 4> Select fixture(s) to be changed. 5> Select the attribute to invert from the softkeys. The display shows [Inverted] when the attribute is inverted. 6>…

  • Page 106: Fixture Offset

    Page 106 — 4. Patching From the Attribute Behaviour tab, use the context buttons to set Attribute Limits. It is still possible to put values into the programmer outside the limits. A “limited” watermark will appear on the wheel view behind an attribute when it is being limited. 4.4.4 FIXTURE OFFSET You can set an offset to any attribute of any fixture.

  • Page 107: Freeze Fixtures Or Attributes

    • A separate user guide for Personality Builder is available from the Avolites website. If you find a problem in a fixture personality provided by Avolites, please let us know using the bug report form in the Personality section of the website..

  • Page 108
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  • Page 109: Controlling Dimmers And Fixtures

    5. Controlling dimmers and fixtures — Page 109 5. CONTROLLING DIMMERS AND FIXTURES When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc.

  • Page 110: Setting Fixtures To A Start Position (Locate)

    Page 110 — 5. Controlling dimmers and fixtures • Once you have changed any attribute, pressing a Select button will deselect all fixtures and start the selection process again. All previously selected fixtures (since you last pressed <Clear>) stay in the programmer. Once a fixture has been edited, Fixture buttons show a darker blue.

  • Page 111: Clearing Selection

    5. Controlling dimmers and fixtures — Page 111 Changing the locate state You can change the default locate state of each fixture in a show by recording a new Locate State. This can be shared (you set the values for one fixture, and then it applies to all fixtures of the same type) or individual (you can set different values for each individual fixture).

  • Page 112: Fixtures With Multiple Cells/Subfixtures

    Page 112 — 5. Controlling dimmers and fixtures • [Freeze current values] sets what happens to LTP (non-intensity) channels you have modified. If set to [Freeze Current Values] the channels remain as you set them. If set to [Release To Playback Values] the channels will go back to how they are set in the current playback.

  • Page 113: Changing Attributes Using The Wheels

    5. Controlling dimmers and fixtures — Page 113 To go back to normal, press <Unfold> then [Exit Unfold]. You can also use the numeric keypad to quickly select cells. The syntax is as follows: (THRO is called Through on some consoles) all sub fixtures of all sub fixtures of selection…

  • Page 114
    Page 114 — 5. Controlling dimmers and fixtures 1> With some fixtures selected, press the button for the attribute to be changed 2> Turn the wheels to set the attribute. The display above the wheels shows which attributes are being controlled, and the settings which are available scroll up and down as you turn the wheels.
  • Page 115: Attribute Wheel Display

    5. Controlling dimmers and fixtures — Page 115 5.1.6 ATTRIBUTE WHEEL DISPLAY The touch display above the wheels shows the attribute bank (Intensity, Position, Colour and so on) and the current values on the wheels. Touch here to change attribute bank Touch here to open attribute editor Touch here to change attribute values…

  • Page 116
    Page 116 — 5. Controlling dimmers and fixtures The rest of the window contains buttons or controls to set the attribute value. For attributes such as gobos and fixed colours, a button is provided for each one, making selection a lot quicker than scrolling through on a wheel. When you apply an attribute, the button turns blue to show that the attribute is in the programmer.
  • Page 117
    5. Controlling dimmers and fixtures — Page 117 individual cells for control. The layout of the cell buttons matches the layout set in the pixel mapper to help you locate the correct cell on the fixture. Some types of attribute have special displays as follows: INTENSITY/SHUTTER Provides an easy slider for Dimmer, also buttons for 0%, 100%, up and down 5%, and intensity locate (affects only the intensity).
  • Page 118
    Page 118 — 5. Controlling dimmers and fixtures • Align sets pan/tilt to match the settings in the programmer of the most recently selected fixture. For example if you want to match the tilt of 4 fixtures to the first fixture, select fixtures in the order 2-3-4-1 and press [Align]. •…
  • Page 119
    5. Controlling dimmers and fixtures — Page 119 COLOUR MIX: CHANNEL Provides a slider for each colour control channel in the fixture. The sliders shown will vary depending on what is provided in the fixture — this example is an ETC Lustr fixture which has 7 independent LED colours.
  • Page 120: Setting Attributes From The Softkeys

    Page 120 — 5. Controlling dimmers and fixtures SHUTTER BLADES/KEYSTONE Fixtures which support keystoning or blades/shutters can be controlled graphically in the attribute window. Select and drag the corners or sides of the image to control the fixture. Updated personality files may be required to support the keystone/blade functions.

  • Page 121: Adjusting Attributes With The @ Buttons

    5. Controlling dimmers and fixtures — Page 121 For attributes displayed in percent, such as Dimmer, or Colour Mix, you enter a value from 0-100 to set the percentage output. For attributes where the output is divided up into ranges, such as colour wheels, you enter the index of the range you want. For example to select the 3rd colour (as displayed in the list above the wheel) you would enter 3.

  • Page 122: Selecting Fixtures Using A Pattern

    Page 122 — 5. Controlling dimmers and fixtures Through, And and @ are provided as softkey functions or (depending on console) are buttons adjacent to the numeric keypad. Fixtures may be selected by User Number, Handle Number or DMX Address, as set by the option on Softkey A.

  • Page 123
    5. Controlling dimmers and fixtures — Page 123 3> Select a pattern from the softkeys. Your selection is modified so you will only be controlling, say, the odd fixtures. 4> Press the <Fix+1> or <Fix-1> button to change the selection to the next stage of the pattern (<Next>…
  • Page 124: Selecting Fixtures Which Are In A Palette Or Playback

    Page 124 — 5. Controlling dimmers and fixtures 5.1.12 SELECTING FIXTURES WHICH ARE IN A PALETTE OR PLAYBACK To select fixtures which are controlled by a particular palette or playback use the Select If function. To select fixtures used in a playback or palette, press <Select If> then the palette or playback button.

  • Page 125: Stepping Through Selected Fixtures One At A Time

    5. Controlling dimmers and fixtures — Page 125 5.1.14 STEPPING THROUGH SELECTED FIXTURES ONE AT A TIME If you have selected a range of fixtures, or a group, the console has functions to step through the selected fixtures one at a time. This can make it easier to program a range of fixtures because you don’t have to select each one manually.

  • Page 126: Flip

    Page 126 — 5. Controlling dimmers and fixtures The fixture selection order is used to determine how the aligned values are copied. • The [Auto Reset Mask] option will always set the mask to Include All whenever you enter the Align Fixtures function. The alternative option [Remember Mask] will leave the last mask set.

  • Page 127
    5. Controlling dimmers and fixtures — Page 127 1> Select the fixtures you want to fan. 2> Press <Fan>. 3> Select the attribute you want to Fan using the attribute bank buttons. 4> Set the amount of fan using the attribute wheels. 5>…
  • Page 128
    Page 128 — 5. Controlling dimmers and fixtures • Mirror- Divides the selection into two halves, the position in each half is the mirror of the other half • Wings – Divides the selection into three parts, the positions in the outer two parts mirror each other and the central part does not change.
  • Page 129
    5. Controlling dimmers and fixtures — Page 129 • Pull Ends — The first and last selected fixture are affected most, the midpoint is unchanged. This is useful for colour mixing, tilt and dimmer. • Pull End – Like pull ends but only from one end, the other end does not change FAN PARTS When using the Fan function you can split the fan into a number of groups.
  • Page 130: Setting Fixture/Attribute Times

    Page 130 — 5. Controlling dimmers and fixtures 5.1.20 SETTING FIXTURE/ATTRIBUTE TIMES Fade and delay timings can be directly set for each fixture or individual attributes of a fixture. When you store the settings into a cue, the time settings will then become part of the cue.

  • Page 131: Viewing And Editing Fixture Values

    5. Controlling dimmers and fixtures — Page 131 Setting a time attribute value will cause the ‘in programmer’ indication to light up. The Channel Grid window has a Times context menu button which allows you to view or edit all the attribute times currently in the programmer. You can set a time to Off to temporarily disable it;…

  • Page 132: Intensity Window

    Page 132 — 5. Controlling dimmers and fixtures You can clear attributes in the channel grid by selecting them (touch or touch and drag to select multiple attributes). Then press <Clear>. You can edit values by selecting one or more values in the grid, then modify the values using the wheels, or type a new value on the numeric keypad and press <Enter>.

  • Page 133
    5. Controlling dimmers and fixtures — Page 133 If colour halos are set for the fixture buttons, the halo is also displayed around the fixture intensity. This option can be changed to show the automatic fixture colours, see below. • Filter the view to show only a certain type of fixture using the buttons on the left •…
  • Page 134: Fixture Groups

    Page 134 — 5. Controlling dimmers and fixtures • Halo Colour Custom/Auto: If set to Custom, buttons will have a halo colour if you have set one, otherwise they will not have a halo. If set to Auto, buttons will be coloured using the automatic fixture type colour used in the filter buttons on the left.

  • Page 135: Fixture Order And Fixture Layout In Groups

    5. Controlling dimmers and fixtures — Page 135 4> Touch an empty button in the Groups window, or press the grey button of a fader handle where you want to store the group (not the main playback faders), or press C [Store] to store as a numbered group.

  • Page 136
    Page 136 — 5. Controlling dimmers and fixtures 1> Press <Group>. 2> Select the group you want to edit. 3> Press [Fixture Order]. The fixtures in the group will be shown numbered in the fixtures window. To change the order, select [Auto Increment] to On, then select the fixtures in the order you want.
  • Page 137: Advanced Options

    5. Controlling dimmers and fixtures — Page 137 • It is possible to accidentally overlay one fixture on another, making the bottom fixture hidden. To access overlaid fixtures, drag off the fixture which is hiding it, or select the hidden fixture and use the wheels to move it somewhere visible. •…

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  • Page 139: Palettes

    6. Palettes — Page 139 6. PALETTES When programming a show you will find that you frequently use certain positions, colours, etc. The console lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time. This is very useful for rapid programming and when busking a show.

  • Page 140: Creating Palettes

    Page 140 — 6. Palettes If the Colours, Positions, Gobos & Beams windows are not shown, press <View/Open> then [Open Workspace Window] then [Groups and Palettes] to show all three windows. CREATING PALETTES 6.1.1 WHICH ATTRIBUTES ARE STORED IN PALETTES Although each palette entry could store all attributes of a fixture, it’s easier to operate the console if you create some palettes which only set positions, some for colour, some for gobo and so on.

  • Page 141
    6. Palettes — Page 141 4> Press <Record> then <Palette> (or <Palette> then [Record Palette]). Using Quick Record (see next section) you can skip this step, and the palette mask is set automatically to match the window. 5> If you wish, set the palette mask – this sets which attributes will be recorded in the palette.
  • Page 142
    Page 142 — 6. Palettes • [Record By…] allows you to control how the mask is used when saving the palette. The options are: [Channel in programmer] records only channels which are in the programmer (ones which you have changed) [Group in programmer] records all channels in any attribute group which has one or more channels in the programmer.
  • Page 143: Nested Palettes

    6. Palettes — Page 143 only the attributes which are currently stored in the palette – the button shows you which attributes. This allows you to add settings for additional types of fixtures to a shared palette or to update the existing fixture settings. Pressing the palette button again will automatically merge using Quick Merge.

  • Page 144: Setting Legends For Palettes

    Page 144 — 6. Palettes If you want to load a show from a Pearl Expert onto another Titan console, use the Groups and Palettes workspace window to access the fixtures/palettes on the blue/grey preset buttons on the Pearl. See section 3.2.4 on page 63 for more details.

  • Page 145: Creating An Effects Palette (Shape Or Pixel Mapper)

    6. Palettes — Page 145 If you select Library you can choose a picture from a wide range of pre-programmed pictures. The pictures are sorted into various folders which are listed on the left. 6.1.6 CREATING AN EFFECTS PALETTE (SHAPE OR PIXEL MAPPER) Speed up your programming by creating some palettes which apply shapes or pixel mapping effects.

  • Page 146: Using Palettes

    Page 146 — 6. Palettes 1> Press <Clear>, select some fixtures and locate them. If you need to move them so you can see what’s happening, you can do that too. 2> Press <Time> (may be labelled Set on Mobile/Sapphire/Quartz, and Next Time on Expert/Tiger).

  • Page 147: Palette

    6. Palettes — Page 147 • The [Apply Palette] softkey shows the legend of the palette which will be applied. • If you want to recall multiple palettes simultaneously you can use the Blind to Live function. Put the console into Blind mode (either press the <Blind> button if provided, or hold <Avo>…

  • Page 148: Changing The Content Of Palettes

    Page 148 — 6. Palettes You can filter which attributes are shown using the All/IPCGBES buttons in the top corner, or which fixtures are shown using the fixture type buttons below that. To edit an attribute value, touch/click on it in the window. The softkeys will give you a list of available settings for this attribute or you can type in a numerical value.

  • Page 149: Updating Palettes Used In A Playback

    6. Palettes — Page 149 When double clicking a palette button to update, the default option is Quick Merge. • You can set the console to “Always Merge” (so it doesn’t ask you) using the User Settings (hold down the <Avo> button to set these). You can also press the palette button a second time to select the Merge option.

  • Page 150: Deleting Palettes

    Page 150 — 6. Palettes • The <Menu Latch> button latches the Copy/Move/Link menu, so you can keep copying, moving or linking things without having to keep pressing <Copy>. Press <Menu Latch> again to unlatch. • [Retain Layout] or [Bunch Up] is used when copying a group of palettes with empty handles in the group –…

  • Page 151: Manual Fixture Overlap When Recalling Palettes

    6. Palettes — Page 151 2> Type in the fade time for the palette on the numeric keypad. 3> Press a palette button to recall the palette. • This overrides any timing stored in the palette itself. • You have to re-enter the time each time you recall a palette. To use the same fade every time, set a Master Time: Press Palette, [Master Time].

  • Page 152
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  • Page 153: Shapes And Pixel Mapper Effects

    7. Shapes and Pixel Mapper effects — Page 153 7. SHAPES AND PIXEL MAPPER EFFECTS The Shape Generator in Titan (sometimes known as an Effects Generator on other consoles) allows you to quickly create exciting light shows using lots of movement and changes, with the minimum of programming.

  • Page 154: Selecting A Shape

    Page 154 — 7. Shapes and Pixel Mapper effects 7.1.1 SELECTING A SHAPE To run a shape, select some fixtures, pick the attribute of the shape from a list on the softkeys, then choose the shape you want from the Shapes window. Shapes are organised using the IPCGBES attribute groups, so you can pick from a list of Dimmer shapes, or a list of Pan/Tilt shapes, or Colour shapes, and so on.

  • Page 155: Changing Size And Speed Of A Shape

    7. Shapes and Pixel Mapper effects — Page 155 • Shapes are based on the current settings of the fixture, so a position circle would move around the current pan-tilt position of the fixture. • You can change the base value of a shape (e.g. the centre of a circle) by changing the attributes using the wheels in the usual way.

  • Page 156: Changing The Spread Of A Shape Across Multiple Fixtures

    Page 156 — 7. Shapes and Pixel Mapper effects 1> Control the speed of the shape using the left hand wheel. 2> Control the size of the shape using the middle wheel (right hand wheel on Pearl Expert). 3> The size and speed is shown above the wheels on the display. Other things to know about size and speed of shapes: •…

  • Page 157: Shape Direction

    7. Shapes and Pixel Mapper effects — Page 157 Spread=6 (Phase=60 degrees) Spread=2 (Phase=180 degrees) In Phase mode, the display above the wheel shows the phase in degrees. For example, 180 degrees repeats every 2 fixtures, 90 degrees repeats every 4 fixtures, 60 degrees repeats every 6 fixtures, and so on.

  • Page 158: Using Shapes In Cues

    Page 158 — 7. Shapes and Pixel Mapper effects BEATS The Beats option defaults to [Beats=1] which makes the shape run at normal speed. Higher numbers will divide the count, for example [Beats=4] will make the shape run at quarter of the speed. This is really useful to synchronise different types of shapes which are running together.

  • Page 159: Changing Shape Parameters In The Effect Editor

    7. Shapes and Pixel Mapper effects — Page 159 In this example we’ll create a colour shape, but you can create key frame shapes for any attribute or mixture of attributes. If you create key frames using palettes, the key frames will update if the palette is changed.

  • Page 160
    Page 160 — 7. Shapes and Pixel Mapper effects The controls at the top of the left hand pane are the global shape properties which affect the whole shape, controlling speed, direction (using 2D group layout), phase/spread and fixture overlap. The eye icon in the top left corner “collapses”…
  • Page 161
    7. Shapes and Pixel Mapper effects — Page 161 number of keyframes in the shape.The [Custom] option resets the [Value] option to the last entered value. Each keyframe and each layer can have its own Beats per Cycle setting. The Cycles option lets you create a shape which runs for a set number of cycles then stops.
  • Page 162
    Page 162 — 7. Shapes and Pixel Mapper effects You can also edit the sequence of the key frame shape using the Effect Editor window. Start time Add more frames Edit frame Output current frame Delete frame Add new layer or shape Change order of frames •…
  • Page 163: Saving A Key Frame Shape To A Cue

    7. Shapes and Pixel Mapper effects — Page 163 • To delete a key frame select the frame in the list then click the rubbish bin icon at the bottom • To change the order of the frames, select a frame then use the up and down arrows at the bottom.

  • Page 164: Pixel Mapper

    Page 164 — 7. Shapes and Pixel Mapper effects controlling fixture colour, firing another playback, recalling palettes or changing colour using the wheels will have no visible effect. Once the shape is stopped, the changes you made will become visible. This means that if you want to you can preset what will happen when you stop the shape.

  • Page 165
    7. Shapes and Pixel Mapper effects — Page 165 Click on the + button at the bottom to add an effect, and choose a graphic element. You can remove elements by selecting them and clicking on the “rubbish bin” icon. The graphic buttons as shown below provide the following effects: •…
  • Page 166
    Page 166 — 7. Shapes and Pixel Mapper effects Then with the graphic element selected on the left hand side, click on the + button again and choose an animation (how your graphic element will move or change). The animated effect will show in the black window and be output to the fixtures You can add multiple animations which will combine to give the overall effect.
  • Page 167
    7. Shapes and Pixel Mapper effects — Page 167 The animation will move or transform the element. It can also “spawn” or create new copies of the element. You can edit what the animation does by selecting the name on the left hand side. Sliders are provided to configure the animation, the sliders may vary depending on the particular effect but may include Speed (speed of the movement)
  • Page 168
    Page 168 — 7. Shapes and Pixel Mapper effects If you wish you can overlay further layers on the effect. Once you have an effect you like, you can save it to a playback. When adjusting the parameter sliders, as well as using click/drag on the screen you can also use the wheels or type in a numerical value.
  • Page 169: Pixel Mapper Layer Masters

    7. Shapes and Pixel Mapper effects — Page 169 • The Block Effect switch allows you to create a pixel map effect which will block out any pixel maps running on the selected fixtures (according to the priority setting). This lets you create a cue which will temporarily stop a pixel map effect (similar to Block Shapes).

  • Page 170: Editing Shapes And Effects

    Page 170 — 7. Shapes and Pixel Mapper effects EDITING SHAPES AND EFFECTS 7.4.1 EDITING A LIVE RUNNING SHAPE You can change the speed, size and spread of a live running shape by pressing <Connect> then <Shape> (which will flash if any shapes are active). The softkeys will show a list of the currently running shapes, and the cue they are coming from or the programmer.

  • Page 171: Editing A Shape In A Cue Using Include

    7. Shapes and Pixel Mapper effects — Page 171 shapes or effects in the cue. You can then edit parameters of the shape or effect by clicking on the parameter and editing on the softkeys. In the Shape or Effect View window you can click on View Fixtures to open a window showing a list of the fixtures on which the shape or effect is programmed.

  • Page 172: Removing Or Adding Fixtures

    Page 172 — 7. Shapes and Pixel Mapper effects If you want to change the fixture order for a particular shape without changing the order in the group, which might affect other shapes, then you can break the link to the group using the [Break Group References] button in the [Edit] [Edit Fixtures/Groups] [Fixture Order] menu.

  • Page 173: Pixel Mapper Examples

    7. Shapes and Pixel Mapper effects — Page 173 The Fade Mode allows you to set mode 0 (fade in), mode 1 (fade in and out) or mode 3 (crossfade). Mode 2 links fade times to the fader position, however we recommend you use the Playback Options listed above to do this for shapes, and do not use Mode 2.

  • Page 174
    Page 174 — 7. Shapes and Pixel Mapper effects 6> Select [Layer 1], click [+] at the bottom of the screen and then choose Circle from the elements that appear. 7> Drag the ‘Zoom’ slider until the circle covers approximately one cell. You can also use the ‘Width’ and ‘Height’ sliders to turn the circle into an oval if that helps.
  • Page 175
    7. Shapes and Pixel Mapper effects — Page 175 8> Select [+] again and choose Displacement from the animations that appear (this is represented as a few static blocks). (Note that nothing changes yet.) 9> Select [+] and this time choose Opacity animation (represented as a block fading in).
  • Page 176: Overlaying Effects

    Page 176 — 7. Shapes and Pixel Mapper effects Increase the ‘Speed’ and ‘Spawn Rate’ settings to make the effect run quicker and with more circles respectively. (High spawn rates are particularly useful for small randomised elements like this.) 10> Record to a playback.

  • Page 177
    7. Shapes and Pixel Mapper effects — Page 177 4> Click [+] again and choose Linear Movement animation (represented as a block moving left to right). On the right side of the ‘Direction’ slider there is a compass button. Click on this four times until the direction reads 270 degrees.
  • Page 178
    Page 178 — 7. Shapes and Pixel Mapper effects 6> Click on [+] and add a spin animation. Reduce the speed until it just causes a light breeze. 7> Click in the top of this layer to get the layer controls. Click on the colour bar to open the colour picker.
  • Page 179: Creative Use Of Fixture Layouts

    7. Shapes and Pixel Mapper effects — Page 179 9> Record the cue. • Note how the red fan sits on top of the white bar when they interact. This is because the white is on a lower layer. A higher layer number has priority over a lower number.

  • Page 180
    Page 180 — 7. Shapes and Pixel Mapper effects 1> Click on the vertical resize tool and drag down until the grid is at least twice the original height. 2> Drag a marquee select across the even fixtures. TitanUniversal_v11.doc 23 April 2018…
  • Page 181
    7. Shapes and Pixel Mapper effects — Page 181 3> Drag the selected fixtures so they sit directly under the odd fixtures. 4> Select ‘Crop Grid’ from the Layout Editor context menu. (This will get rid of the unused pixels.) Now a block element animated to run vertically from top to bottom will run down the odd fixtures followed by the even fixtures.
  • Page 182
    Page 182 — 7. Shapes and Pixel Mapper effects If you create an effect using this group it will appear to be random. Adjustments can be made to the layout at any time to fine-tune the end result. Example 3 — Angles (or ‘when straight just isn’t good enough..’): Sometimes we like to hang fixtures at artistic angles to look pretty.
  • Page 183: Other Layout Editor Tools

    7. Shapes and Pixel Mapper effects — Page 183 Note that underneath the visual representation of the fixtures the actual cells used are shown in light grey. If any of your fixtures have been naughty and ended up beyond the bounds of the grid after rotating you can use context menu item ‘Crop Grid’ to make them behave.

  • Page 184: Playback Order And Priorities

    Page 184 — 7. Shapes and Pixel Mapper effects When enabled this will highlight selected fixtures live on stage. This can be useful to see which fixture you are positioning in the layout. Context menu — ‘Arrange/Select Only’ When set to ‘Select Only’ fixtures are locked in position on the grid and cannot be dragged around.

  • Page 185
    7. Shapes and Pixel Mapper effects — Page 185 Reduce height to make a rugby ball (or American football if you insist). 4> Double-click on [Circle] (or press [+]) and select the Zoom animation. Drag ‘In Time’ to zero and ‘Out Time’ to 100%. (This will make the effect start large and finish small.
  • Page 186
    Page 186 — 7. Shapes and Pixel Mapper effects instead of having to manually match the individual values.) 7> Record the cue. Next we will create the second effect: 1> Select the same group as used for the first effect and [Create Effect] 2>…
  • Page 187
    7. Shapes and Pixel Mapper effects — Page 187 Increase ‘Exponent’ to around 25%. (This causes the spiral to ‘expand’ at a faster rate.) 4> Add a Spin animation for genuine psychedelic effect. Adjust speed until you are unable to look away from the screen. 5>…
  • Page 188: Displacement And Layer Properties

    Page 188 — 7. Shapes and Pixel Mapper effects • Fire the blue spiral effect. • Fire the white pulse. Notice how the white takes priority over the spiral. The blue spiral only appears as the white oval fades out and gets smaller. •…

  • Page 189
    7. Shapes and Pixel Mapper effects — Page 189 4> Adjust the width and height sliders until we have a thin strip that covers at least one cell vertically and the whole grid horizontally. 5> Reduce Y until the bar disappears off the top of the grid. (This is in preparation for adding a displacement animation.) 6>…
  • Page 190
    Page 190 — 7. Shapes and Pixel Mapper effects 7> Add an Opacity animation. Reduce ‘In Time’ and ‘Out Time’ to create a snapping effect. 8> Click on ‘Displacement’ in the Layer to get back to the controls for this animation again.
  • Page 191: Spawn And Pre-Spool

    7. Shapes and Pixel Mapper effects — Page 191 Change ‘Rotation’ to 90 degrees by clicking on the compass button twice. Now you have a vertical bar that draws randomly using a horizontal displacement. Similarly you can use the [layer] or [effect] controls to make global changes to X/Y position and Zoom allowing quick manipulation of entire effects.

  • Page 192
    Page 192 — 7. Shapes and Pixel Mapper effects Reduce ‘Zoom’ so that we can fit lots of baby shurikens in the grid. 3> Add a Spin animation. Reduce ‘Speed’ so they are relatively harmless. 4> Add a Linear Movement animation. Slow it down so it looks like it is rolling along.
  • Page 193
    7. Shapes and Pixel Mapper effects — Page 193 Increase ‘Direction Random’ slightly. (This will allow a random variation in the direction of travel based upon the ‘Direction’ value.) 8> Add a Zoom animation. Reduce ‘Spawn Rate’ to zero. (This is a special setting that will allow the zoom animation to run continuously during the life of a shuriken.
  • Page 194
    Page 194 — 7. Shapes and Pixel Mapper effects 9> Click on [Effect] and set ‘Pre-Spool’ to zero. (This is to demonstrate the purpose of the property.) 10> Store the cue. 11> Press clear, open the Pixel Mapper Preview workspace and fire the cue. You will notice that initially there are no shurikens on the screen and it takes a while to build up to a nice random collection.
  • Page 195: Cues

    8. Cues — Page 195 8. CUES So you’ve set up a great look on the stage, and you want to save it to use in your show. There are three ways of saving looks on Titan. Cue: This is a single look. It may contain movement in the form of shapes, and have fade in and fade out times.

  • Page 196: Creating A Cue

    Page 196 — 8. Cues When you press <Clear>, the programmer and editor are emptied. This makes sure you don’t record fixtures you don’t want. You also need to press <Clear> when you finish programming, because any attributes in the programmer will override playbacks. Fixtures which are in the programmer are shown in mid blue on the touch buttons.

  • Page 197: Quick Build Cues

    8. Cues — Page 197 • A Static Playbacks workspace is available to show the contents of the macro/executor buttons and (on the Tiger Touch) the 10 static playback faders. 8.1.3 QUICK BUILD CUES Setting [Record Mode] to Quick Build allows you to build a cue from existing playbacks or palettes (you can also use the Include function to do this).

  • Page 198: Using A Cue

    Page 198 — 8. Cues existing cue will become cue 1 and the contents of the programmer will become a new cue 2. USING A CUE Because it’s possible to play back a large number of cues at the same time, the console has to have rules on how it combines the output from different cues.

  • Page 199: Changing Playback

    8. Cues — Page 199 • You can fire a one-shot cue with timings by assigning the Go function to one of the handle buttons using Key Profiles. This allows you to fire the cue without needing to hold down a button while the timing completes. You can also fire the cue again without needing to release it.

  • Page 200: Viewing Active Playbacks

    Page 200 — 8. Cues latest library.. The same applies to the 10 static playback faders on the Tiger Touch. 8.2.4 VIEWING ACTIVE PLAYBACKS The Active Playbacks window shows details of which playbacks are active. When you have a number of layered playbacks with different effects, this provides an easy way to see which playback is causing which effect.

  • Page 201: Releasing A Whole Page Of Playbacks

    8. Cues — Page 201 Channels will always release with a fade time, this defaults to 2 seconds but you can change it using [Master Release Time] in the Release menu. You can also set an individual release time for the playback from the Release tab of Playback Options. •…

  • Page 202: Programming The Release / Power On State

    Page 202 — 8. Cues 8.2.9 PROGRAMMING THE RELEASE / POWER ON STATE You can program the state which fixtures will go to at power on, or when all playbacks are released. It can be useful to program this as a general lighting state so that there is some light on the stage when the console powers up, or when all playbacks are released.

  • Page 203: Turning Off Individual Fixtures

    8. Cues — Page 203 8.2.11 TURNING OFF INDIVIDUAL FIXTURES You can turn off individual fixtures or certain attributes of them using the Off menu. This will cause the attributes/fixtures to release to their previous state before the playback was fired. Press <Off>…

  • Page 204: Playback And Cue View

    Page 204 — 8. Cues 1> With the cue fired, select the fixtures and change them to the settings you want to store (e.g. the right green colour). 2> Press <Update> (on consoles without an Update button press <Record Cue>, [Update].

  • Page 205
    8. Cues — Page 205 You can configure which columns are shown in the Playback View using the [Edit Columns] context menu button. Once you have set a view you can save it to a filter button which appears below the Times button on the left. 1>…
  • Page 206: Using Parts Of Existing Cues — The Include Function

    Page 206 — 8. Cues Touch or drag over the required control values in the grid to select them – they will be highlighted in blue. The softkeys then give you available settings for that control value, or you can directly edit values by typing numeric values and pressing enter.

  • Page 207: Removing Attributes From Cues Using «Off

    8. Cues — Page 207 • In Quick Include mode, you can set a mask for the include by pressing one or more of the attribute bank buttons before you select the cue to include. 8.3.5 REMOVING ATTRIBUTES FROM CUES USING “OFF” The <Off>…

  • Page 208: Copying, Moving, Linking And Deleting

    Page 208 — 8. Cues COPYING, MOVING, LINKING AND DELETING 8.4.1 COPYING OR MOVING A CUE Using the <Copy> button you can make a copy of an existing cue, move it to a new playback, or create a new playback which is linked to the existing playback. You can copy, move or link multiple playbacks (which may be cues, chases or cue lists) in one operation.

  • Page 209: Cue Timing

    8. Cues — Page 209 CUE TIMING The console allows a wide variety of timing functions to be set for each cue. 8.5.1 SETTING FADE TIMES AND OVERLAP FOR A CUE When programming a cue, you can set a delay, fade in and fade out time for each attribute of each fixture, or globally for the cue.

  • Page 210
    Page 210 — 8. Cues All times which you have set while programming the fixtures/dimmers will be recorded when you save the cue. You can also edit times of a cue you have already saved like this: 1> Press [Edit Times] at the top level menu. 2>…
  • Page 211: Changing Fixture Order

    8. Cues — Page 211 7> Press <Exit> to get out of Edit Times mode. • You can also set independent times for the IPCGBES attribute groups, and for each individual attribute, see next section for details of this. • You can quickly set times from the keypad using the <Time>…

  • Page 212: Setting Attribute Fade Times For A Cue

    Page 212 — 8. Cues 3> Press [Fixture Order]. 4> Set the sequence number to start from using option A. 5> If you want the sequence number to increase automatically, set [Autoincrement] to On. If you want some fixtures to have the same sequence number, set it to Off. 6>…

  • Page 213: Editing Times In The Programmer

    8. Cues — Page 213 The Cue View window will display when editing cue timings to help you see what you are editing. You can touch fixtures or attributes in the grid to select which items are going to be edited. Press the <All>…

  • Page 214: Playback Options

    Page 214 — 8. Cues • 5 AND 2 – 5 sec fade in, 2sec fade out. • 1 THRO 10 — times spread across fixtures according to selection order. Individual attribute times can also be set from the wheels, using the [Wheels] softkey option on the root menu.

  • Page 215: Playback Options — Playback Tab

    8. Cues — Page 215 8.6.1 PLAYBACK OPTIONS – PLAYBACK TAB Blind: Sets this individual playback to Blind mode. The playback will then output only to Visualiser, not to the stage. This can be very useful if you need to program and test a cue during a live show.

  • Page 216: Playback Options — Handle Tab

    Page 216 — 8. Cues Speed: Default speed for this playback in BPM. This can be overridden by a Rate or BPM master, or if the playback is a chase, can be modified using the wheels. Xfade: Default crossfade for this playback. If the playback is a chase, this can be modified using the wheels and the changes will be saved here.

  • Page 217: Playback Options — Effects Tab

    8. Cues — Page 217 8.6.4 PLAYBACK OPTIONS – EFFECTS TAB Shape behaviour: same as in playback tab, see above Speed source: Allows you to allocate a Speed Master to this playback. See section 8.2.4 on page 200. Size source: Allows you to allocate a Size Master to this playback Shape size: same as in fader tab, see above Shape &…

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  • Page 219: Chases

    9. Chases — Page 219 9. CHASES As well as being used to store static cues, the playback faders can also be used to store chases (sequences of cues). You can also store chases on touch buttons in the Playbacks window.

  • Page 220: Creating A Chase With Quick Build

    Page 220 — 9. Chases change the speed, size or phase of the shape from the previous step; or if you Included the shape from the previous step and have not modified it) • You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues.

  • Page 221: Connecting A Chase For Control

    9. Chases — Page 221 • While the chase is running, the area of the screen above the wheels shows details of the chase steps. • You can temporarily pause the chase by pressing the Stop button near the wheels. Press Go to resume playback. There are many options you can set to determine the way the chase runs and these are described in the rest of this chapter.

  • Page 222: Manually Controlling The Steps Of A Chase

    Page 222 — 9. Chases You set the crossfade and speed as follows: 1> Press [Edit Times] from the top level menu then the Swop button of the chase. 2> To set the crossfade, press [Xfade] and type the fade from 0 – 100. 0=no fade (the chase will “snap”), 100=max fade (the chase will move continuously from step to step).

  • Page 223: Changing Chase Direction

    9. Chases — Page 223 3> Press [Chases] then choose either the Blue key or the Grey key. 4> Select Go or Stop from the list of functions. Then press <Exit> and set the function for the other key if required. 5>…

  • Page 224: Editing A Chase Using Unfold

    Page 224 — 9. Chases 9.3.2 EDITING A CHASE USING UNFOLD Unfold provides another way to edit chases. The <Unfold> button places each cue in a chase on one of the playback faders, allowing you to fire and edit each cue individually as if it was a stand-alone cue.

  • Page 225: Deleting A Chase

    9. Chases — Page 225 This operation is exactly the same as for Cues and is described in detail in section 8.4.1 on page 208. 9.4.2 DELETING A CHASE You can delete an entire chase by pressing <Delete> followed by the Swop button of the chase to delete.

  • Page 226: Individual Cue Times In Chases

    Page 226 — 9. Chases The following diagram shows you the effects of cue overlap, fixture overlap and attribute overlap in chases. • Press [Fixture Overlap] then enter 0-100 on the keypad to change how fixtures overlap in the cue. 100% (the normal setting) means all fixtures fade together. 0% means that the first fixture will finish its fade before the next one starts giving a “rolling”…

  • Page 227: Setting Attribute Fade Times For A Cue In A Chase

    9. Chases — Page 227 2> In the grid, touch the times you want to edit. 3> Use the softkey options to change the times or settings. 4> Repeat from 2 to change other times or settings. • You can change a range of cues all at once by dragging across the grid to select multiple cells, or you can use wheel B to select multiple cells for editing.

  • Page 228: Rate And Bpm Masters

    Page 228 — 9. Chases 2> Press [Edit Times] then touch the cue you want to edit in the Playback View, or if using Unfold, press the Swop button of the unfolded cue you want to edit. 3> Press the Attribute Options button (right hand side) for the attribute you want to change.

  • Page 229: Chase Options — Playback Tab

    9. Chases — Page 229 Most of the options are the same as for Cues (see section 8.6 on page 214), only the additional Chase options are described here. 9.6.1 CHASE OPTIONS – PLAYBACK TAB Blind, Priority, Shape Behaviour are described in the Cues chapter. Loop Action: Sets what happens at the end of the chase.

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  • Page 231: Cue Lists

    10. Cue Lists — Page 231 10. CUE LISTS Cue Lists (sometimes known as stacks or cue stacks) allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue.

  • Page 232: Changing Legends For Cues In A Cue List

    Page 232 — 10. Cue Lists 4> Set the default Fade and Delay times, and automatic cue linking, using [Set Times]. These settings will be allocated to every new cue. 5> Set up the look for the first cue, either manually or by using <Include> on existing cues.

  • Page 233: Shape Tracking In Cue Lists

    10. Cue Lists — Page 233 2> Press the Select button of the Cue List. 3> The cues in the cue list are shown on the screen. Touch the list or use Wheel A to select the cue which is to have a legend set. 5>…

  • Page 234: Running A Key Macro From A Cue List

    Page 234 — 10. Cue Lists 2> Turn on the playbacks you wish to load for this cue. 3> Save the cue. Active playbacks will be saved as Autoloads. To manually edit autoloads use the playback view for the cue list: 1>…

  • Page 235: Keyboard Shortcuts/Syntax For Cue Lists

    10. Cue Lists — Page 235 4> In the Playback View window, select the step you want to add a macro to. 5> Press the button(s) for the macro(s) you want to attach to the step. Or press [Add] and choose an action from the list. 3>…

  • Page 236
    Page 236 — 10. Cue Lists playback. This shows all the timings, links and tracking status and is very useful when running a theatre show on a cuelist. The option “Auto View On Connect” (in the User Settings/Wheels menu) if enabled will automatically open the relevant Playback View window when you fire a cue list.
  • Page 237: Killing A Cue List

    10. Cue Lists — Page 237 • When you lower the fader for a cue list, the HTP channels will fade out, but the cue list will remain active. The section below details how to kill the cue list. • You can use timecode to play back a cue list automatically.

  • Page 238: Move In Dark (Mid) Functions

    Page 238 — 10. Cue Lists • [Cue Only]: changes in this cue will not track to subsequent cues. Unchanged states from previous cues will be restored in subsequent cues. • [Solo]: No states are tracked into or out of a solo cue. States from previous cues will track to subsequent cues but will not appear in the solo cue.

  • Page 239: Key Profile Options For Cue Lists

    10. Cue Lists — Page 239 10.2.5 KEY PROFILE OPTIONS FOR CUE LISTS Using Key Profiles, you can assign different functions to the blue and grey buttons of the playback handle. (The Sapphire Touch also has a black button). If the cue list is stored on a touch button you can assign a function to that.

  • Page 240: Moving And Copying Cues

    Page 240 — 10. Cue Lists You can then click on the values you want to change and edit them using the softkeys. • The context menu buttons allow you to view levels, shapes, effects and times for each attribute of each fixture in each cue. •…

  • Page 241: Editing A Cue List Using Unfold

    10. Cue Lists — Page 241 • COPY/MOVE <playback> <cue> [THRO <cue>] [NOT <cue>] [AND <cue>] [@][ENTER] <playback> ENTER • COPY/MOVE <playback> <cue> [THRO <cue>] [NOT <cue>] [AND <cue>] [@][ENTER] <playback> <playback> (<playback> is a playback swop key, <cue> is the cue number and sections in square brackets are optional) 10.3.4 EDITING A CUE LIST USING UNFOLD…

  • Page 242: Editing A Cue List Which Is Running

    Page 242 — 10. Cue Lists 1> With the cue list fired, select the fixtures and change them to the settings you want to store. 2> Press <Update> (<Record Cue>, [Update] if the console doesn’t have an Update button). 3> Press <Enter>…

  • Page 243: Editing A Cue List While Recording

    10. Cue Lists — Page 243 10.3.7 EDITING A CUE LIST WHILE RECORDING You can edit cues while you are in the Record Cue List menu. 1> Press [Cue Number=x] and type the cue number to be edited. 2> The console will jump to the cue and show the output. 3>…

  • Page 244: Extracting A Cue From A Cue List With Include

    Page 244 — 10. Cue Lists 10.3.10 EXTRACTING A CUE FROM A CUE LIST WITH INCLUDE You can reload a single cue out of a cue list into the programmer using Include. Press <Include>, select the cue list, enter the cue number to be included, then press [Include Cue].

  • Page 245: Cue List Timing

    10. Cue Lists — Page 245 10.5 CUE LIST TIMING 10.5.1 TIME AND FADE OPTIONS FOR CUE LISTS Time settings are independent for each cue in the cue list. The display shows which cue you are working with. You can select which cue is active using Wheel A or softkey A of the Cue Times menu.

  • Page 246: Individual Attribute Fade Times

    Page 246 — 10. Cue Lists this cue firing, set either in seconds or as a percentage of the fade time of the previous cue. These options allow you to create complex self timed sequences by building up simple steps. For example if you wanted the following effect: •…

  • Page 247: Fixture Overlap

    10. Cue Lists — Page 247 To set times for an attribute group, first select the Set Times menu and go to the cue you want to set as described above, then press G [Next] to go to the second page of options.

  • Page 248: Running A Cue List To Timecode

    Page 248 — 10. Cue Lists Press <Exit> to finish setting the fixture order. 10.5.5 RUNNING A CUE LIST TO TIMECODE The console can run a cue list automatically to a timecode. This is very useful for complex performances which must be exactly the same time after time, or for unattended operation.

  • Page 249: Cue List Options

    10. Cue Lists — Page 249 While editing a time you can also use Wheel B to select multiple cues, and use the softkey options to enter a value to change the time of all the cues (offset, add a fixed time or subtract a fixed time).

  • Page 250: Cue List Options — Playback Tab

    Page 250 — 10. Cue Lists 10.6.1 CUE LIST OPTIONS – PLAYBACK TAB Most options are described in the Cues chapter on page 215, but these are extra options for cue lists: Tracking: Enables or disables Tracking mode (where unchanged settings persist from the previous cues).

  • Page 251: Renumber All Cues

    10. Cue Lists — Page 251 10.6.6 RENUMBER ALL CUES Allows you to renumber the cue list if the numbering has got mixed up after lots of editing. This is only available on the softkey options, not the touch window. 10.6.7 CUE OPTIONS This option allows you to change settings for each cue in the cue list.

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  • Page 253: Capture Visualiser

    11. Capture visualiser — Page 253 11. CAPTURE VISUALISER From Titan v10, the Capture visualiser is integrated into the console. This can provide a realistic simulation of your lighting which is really useful for pre-programming or making changes in blind mode during a show. This chapter also has a section on linking the console to an external full version of Capture.

  • Page 254: Setting Up Fixtures

    Page 254 — 11. Capture visualiser “Floor” and “Back Wall” are provided by default. You can add other objects by clicking the Plus button at the bottom of the list. Click on the object in the list on the left hand side to position and angle the object using the controls on the right.

  • Page 255: Setting Up Cameras (Views)

    11. Capture visualiser — Page 255 Press the Position button again to switch the wheels to Orientation mode. The wheels will now pivot the fixtures in the X/Y/Z axes. Again you can use the Fan button to give a spread of angles on multiple fixtures. The X/Y/Z rotation operates like a 3-axis camera gimbal –…

  • Page 256: Capture Appearance Options

    Page 256 — 11. Capture visualiser The top button on the left toggles between single view or quad split mode. If quad split is selected, the other 4 buttons select which view you are controlling. The left hand pad moves the camera left and right, and towards and away from the stage.

  • Page 257: Visualising Using Capture

    11. Capture visualiser — Page 257 • Rendering settings detail (this affects the refresh rate of the simulator. If you have a lot of beams visible you may need to change this to Low to improve the refresh rate). 11.2 VISUALISING USING CAPTURE Mostly you don’t have to do anything special with Capture once you have it set up.

  • Page 258: Capture Show Files

    Page 258 — 11. Capture visualiser 11.3 CAPTURE SHOW FILES The Capture stage is automatically saved within the Titan showfile. The Capture stage can also be exported and imported separately from the Titan show. This allows standard stages or rigs to be transferred between Titan shows, or to be loaded into the full version of Capture for further editing.

  • Page 259: Patching Console Fixtures Into Capture

    To fix duplicate user numbers, edit the value in the “Channel” field in Capture to be a unique number. To fix unsupported fixtures, first try updating your Titan fixture library. If this doesn’t help, you can submit a personality request on the Avolites website and select “Capture Visualiser (.c2o)” from the Desk Type options.

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  • Page 261: Running The Show

    12. Running the show — Page 261 12. RUNNING THE SHOW So, it’s showtime. This chapter describes the functions of the console which are useful when running a show. 12.1 PLAYBACK CONTROLS 12.1.1 BACK UP THE SHOW At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to save the show (see section 3.3.5 on page 70 for instructions).

  • Page 262: Speed And Size Masters

    Page 262 — 12. Running the show On the Arena console, the rotary encoders on the Mini Screen are very useful as speed masters or group masters — press the encoder to select it as a master. Press the Display button below the encoders to show legends for the encoders on the screen if they are not already shown (there are 4 display modes to cycle through).

  • Page 263
    12. Running the show — Page 263 There is also a Rate Grand Master which, if used, proportionally controls the four Rate Masters (BPM Masters are not affected). To use Speed or Size Masters you will need to assign some handles on the console to act as the Master faders.
  • Page 264: Group Masters

    Page 264 — 12. Running the show While a wheel is connected you can touch up or down in the wheel display area to nudge the value up or down. Pressing the <@> button for the wheel opens a softkey menu where you can input a numerical value or [Release] the speed and multiplier to default values.

  • Page 265: Scene Master

    12. Running the show — Page 265 • Swop fixtures – like Flash Fixtures, but turn off all other fixtures that aren’t in the group If a Flash Master is configured, this will also master the group flash. You can release all masters by pressing <Release> then [Release All Masters].

  • Page 266: Flash And Swop Buttons

    Page 266 — 12. Running the show Normally the Scene Master will auto-reverse so you can just keep presetting new states, moving the fader alternately up and down. You can also set it to require you to move it back to zero each time. Press [Playback Options] then the Select button of the master. The options are: •…

  • Page 267: Preset Playbacks (Tiger Touch Only)

    12. Running the show — Page 267 probably want the spotlight cue to take priority over the colour washes. See section 8.6.1 on page 215. 12.1.9 PRESET PLAYBACKS (TIGER TOUCH ONLY) On the Tiger Touch, as well as the 10 playback faders across the bottom of the console, there are 10 further playbacks on the top right of the console.

  • Page 268: Blind Mode

    Page 268 — 12. Running the show Click on a playback to instantly kill it. You can also press [Playback Options] followed by the playback in this window to change parameters of the playback. 12.1.12 BLIND MODE You can set the console to Blind mode by holding down the <Avo> button and selecting [Blind], or some consoles have a dedicated <Blind>…

  • Page 269: Using Multiple On-Screen Workspaces

    12. Running the show — Page 269 Shift+[Key Profiles], then [Palettes] to set the key profile). Options are [Palette is fired ignoring its times] or [Palette is fired with its times]. You can also set whether the palette will take precedence over a flashed cue or not. A time entered manually as above will always override a programmed time.

  • Page 270: Organising The Console

    Page 270 — 12. Running the show 12.3 ORGANISING THE CONSOLE If the layout of the fixture buttons, palettes or playbacks has become a bit mixed up during programming, you can use the Move function to move recorded items around and produce a better layout.

  • Page 271: Creating A Set List

    12. Running the show — Page 271 A set list is made up of tracks. When a track is added it automatically links to the current page. Pressing the play button next to the track will automatically select the correct playback page (except on Pearl Expert, because the rollers cannot be moved automatically).

  • Page 272: Track Workspace And Macro Links

    Page 272 — 12. Running the show 12.4.3 TRACK WORKSPACE AND MACRO LINKS You can trigger macros and workspace shortcuts from tracks using the [Workspace] and [Macro] buttons in the bottom right hand corner of the window. To add a workspace link to the current track, click [Workspace], then either click a workspace shortcut or press the [Record Workspace] softkey to save the current workspace.

  • Page 273: Midi, Dmx Or Audio Triggering

    1-1, 2-2 and 3-3). Titan Mobile may require an update of the USB Expert software to enable this function, this can be downloaded from the Avolites website. Audio input is connected to the dedicated audio in jack (not the line in jack on the motherboard) –…

  • Page 274
    Page 274 — 12. Running the show The left hand side of the window has a list of trigger sets. By default the following sets are provided: • DJ Tap allows you to sync BPM masters to network messages from TC Supply’s Pro DJ Tap device.
  • Page 275: Midi Show Control

    12. Running the show — Page 275 audio triggers the [Band] option is used to select which frequency band will cause the trigger. See section 12.5.4 for Audio. 9> Press [Add] to add the trigger to the list. 10> The window will show the trigger stimulus and the action to be carried out. You can continue to add other triggers to the mapping.

  • Page 276: Audio Control (Sound To Light)

    Page 276 — 12. Running the show MIDI show control devices are identified by a device ID. To set Titan’s device ID go to System mode and select [User Settings], then go to the [Timecode] tab. The default setting is 0. 12.5.4 AUDIO CONTROL (SOUND TO LIGHT) On supported consoles the audio input is divided into frequency bands which can be…

  • Page 277: Setting Up Consoles For Multi-User

    12. Running the show — Page 277 In addition, on many shows it is important to have a backup console running in case the main console fails during the show. Titan allows you to run a second console over the network which it keeps synchronised with the main console.

  • Page 278
    Page 278 — 12. Running the show A green line between consoles represents a good connection. If a red line is shown there is a problem with the network connection. A blue line will appear during sync operations. • Shows will automatically sync whenever a show is saved on the main console (including autosave).
  • Page 279: Remote Control

    The remote function operates using the Avolites Remote app on the mobile device. This can be downloaded from the Google Play store or Apple App Store..

  • Page 280: Using An Existing Network

    Page 280 — 13. Remote control Ensure that Wifi security is enabled on the network you are using, as anyone who can connect to the wifi and has the app will be able to control the console. You don’t want someone in the audience taking over the show.

  • Page 281: Operating The Remote

    13. Remote control — Page 281 13.2 OPERATING THE REMOTE To connect to the console, open the Titan Remote app and a list of available consoles will be shown — hopefully if you have done the network setup correctly, you will see your console listed.

  • Page 282: Controlling Fixtures

    Page 282 — 13. Remote control For 100% you just press @ twice, for example 1 Thro 10 @ @ To locate one or more fixtures, press Locate instead of the @ button. You can select multiple ranges of dimmers or fitures using the And button, for example 1 Thro 10 And 20 Thro 30 @ 6.

  • Page 283: Recording Groups And Palettes

    13. Remote control — Page 283 The wheels show function values (such as colours or gobo names). To go to the next function, just touch the arrows at the top or bottom of the wheel. To manually scroll the value, spin the wheel with your fingers. If there are more than three functions, touch the IPCGBES button again to change to the other functions.

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  • Page 285: Titan Net Processor Operation

    14. Titan Net Processor operation — Page 285 14. TITAN NET PROCESSOR OPERATION A TNP (TitanNet Processor) unit can operate either as a slave unit, producing additional DMX lines for a console, or as a simple console for stand-alone operation. In console mode you can prepare a show on a full console, then load it into a TNP for operation, using power=on playbacks (See section 8.2.10 on page 202), or you can connect an external touchscreen to the TNP and operate it using the Titan One interface screen.

  • Page 286: Setup

    Page 286 — 14. Titan Net Processor operation 14.1.1 SETUP The setup screen allows you to configure network port settings, and node settings for the overall device by touching “Network Settings” or “Node Settings”. For Network Settings you first select which Ethernet port you want to configure You can then enable or disable DHCP, set IP address and Subnet mask using the number buttons, or set a fixed (automatically generated) 2.*.*.* or 10.*.*.* IP address.

  • Page 287: Locking The Tnp

    14. Titan Net Processor operation — Page 287 For Node Settings you can change the legend of the device and the line colour. This is shown on the top line of the device and on all TitanNet pages on connected devices. It helps you identify the device when you use the TitanNet overview on the console.

  • Page 288: Tnp Console Mode

    Page 288 — 14. Titan Net Processor operation 14.2 TNP CONSOLE MODE TNP console mode allows you to use a TNP to run an unattended show, or to act as an emergency backup. You can create a show on a full console then load it into the TNP for operation, or you can connect a console in multi-user mode to create programming on the TNP itself.

  • Page 289: Locking The Panel

    14. Titan Net Processor operation — Page 289 Session view shows how the TNP unit is connected to other Titan devices on the network. 14.2.3 LOCKING THE PANEL The selected view will also be shown when the console is locked using the Lock button. If the playbacks screen is shown, the only action available is to fire and kill the playbacks on the screen.

  • Page 290: Loading And Saving Shows, And Other Setup

    Page 290 — 14. Titan Net Processor operation 14.2.4 LOADING AND SAVING SHOWS, AND OTHER SETUP Setup mode allows you to load and save Titan shows. You can also change Network Settings, Node Settings and set Monitor mode (see Slave mode above for details). Load show presents the standard Titan loading screen.

  • Page 291
    14. Titan Net Processor operation — Page 291 Save Show allows you to save a show which you have modified on the TNP using a remote console. TitanUniversal_v11.doc 23 April 2018…
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  • Page 293: System Menu And User Settings

    WIPE The Wipe menu erases the current show. This is the same as the [New Show] option on the Disk menu, but is provided here for old fashioned Avolites users who are used to it being on the System menu.

  • Page 294: Dmx Settings

    Page 294 — 15. System Menu and User Settings 15.1.6 DMX SETTINGS Allows you to configure how the console outputs DMX. This option is described in detail in the next section 15.5. 15.1.7 DMX MERGE SETTINGS Allows you to select how DMX will be output across multiple consoles or processing nodes.

  • Page 295: Key Profiles

    15. System Menu and User Settings — Page 295 15.3 KEY PROFILES The console allows you to reconfigure how the front panel buttons work to suit your method of working. You can save your settings as a Key Profile. Different profiles can be selected for different users or to enhance the operation of the console for a particular use.

  • Page 296
    Page 296 — 15. System Menu and User Settings The groups of keys you can set are as follows. The blue or grey fixture/palette buttons only exist on the Pearl Expert, on other consoles these settings will not do anything. Fixtures: the blue, grey or touch key can be allocated to Disabled, Select, Flash, Swop, Latch.
  • Page 297: Selecting A Key Profile

    15. System Menu and User Settings — Page 297 pause shapes or chases, or does a blackout if used with an intensity master.. For Scene Master the options are Disabled, Exit scene mode, Enter scene mode, Commit changes, Commit changes and exit scene mode, Enter or Exit scene mode, Enter or commit scene mode.

  • Page 298: General

    Page 298 — 15. System Menu and User Settings 15.4.1 GENERAL Chase Snap: If enabled the Next Step and Prev Step buttons will snap to the new state. If disabled, programmed fades will be shown. This is the same function as the Snap button which features on some consoles.

  • Page 299: Key Profiles

    15. System Menu and User Settings — Page 299 15.4.3 KEY PROFILES Allows you to select and edit key profiles using the softkeys. See 15.3. 15.4.4 PATCHING Warn Before Parking Fixtures: sets the console action when you patch a fixture which overwrites the DMX channels of another fixture.

  • Page 300: Palettes

    Page 300 — 15. System Menu and User Settings 15.4.7 PALETTES Quick Palettes: enables or disables the Quick Palette function. See section 6.2.3. Minimum Palette Mode: Sets whether global or shared palettes can be created when recording palettes. You can use this to force the console to store all palettes as Shared. Add New Palette Channels: sets whether new channels added into palettes will be added to playbacks using those palettes.

  • Page 301: Effects

    15. System Menu and User Settings — Page 301 15.4.10 EFFECTS Swop Shapes: Sets how shapes react to Swop mode. [All Shapes] – All running shapes from other playbacks are stopped [Intensity Shapes] – Only intensity shapes from other playbacks stop Shape Behaviour: sets whether Key frame shapes will overlay all other values or will work in LTP mode where later changes will override the shape.

  • Page 302: Dmx Output Mapping

    If you need to output more universes, you can network the console to one or more Avolites TitanNet Processing (TNP) nodes. This off-loads the DMX processing, allowing the console to control up to 64 universes of DMX in total.

  • Page 303: Module Properties

    15. System Menu and User Settings — Page 303 socket on the back of the console to a DMX line, you would click on the Group Assign button of the ExpertDMX nodes. Group assign Individual assign To assign a node to a line, click on the arrow on the node (the node will be highlighted), then click the line you want to assign to it.

  • Page 304
    Page 304 — 15. System Menu and User Settings adapters, Quartz has one, and on Titan Mobile and Simulator this depends on your computer; many laptops will have a wired network adapter and also a Wi-Fi (wireless) adapter, both of which will be shown. SACN PROPERTIES DMX output: Allows you to temporarily disable the output Merge Priority: (0-200) The sACN specification allows multiple consoles to send out…
  • Page 305: Titannet Overview

    15. System Menu and User Settings — Page 305 Continuous ArtNet DMX: The ArtNet specification allows the console to only send out changes in the DMX. This setting makes the console send the ArtNet packets continuously even if there is no change. Always Broadcast ArtNet DMX: Sets all ArtNet packets to Broadcast mode, meaning they are sent to all nodes.

  • Page 306: Dmx Merge

    Page 306 — 15. System Menu and User Settings assigned, status of the connection with the node, and the processing load of the device. If more lines are assigned than the maximum number of slots, a warning will be displayed. If a show is loaded that had fixtures and lines assigned to processing nodes which are no longer found on the TitanNet network, a screen will appear listing nodes in use and available nodes, giving you the option to reassign the lines.

  • Page 307
    15. System Menu and User Settings — Page 307 (also called Relay) TitanUniversal_v11.doc 23 April 2018…
  • Page 308
    Page 308 — 15. System Menu and User Settings TitanUniversal_v11.doc 23 April 2018…
  • Page 309
    15. System Menu and User Settings — Page 309 TitanUniversal_v11.doc 23 April 2018…
  • Page 310: Upgrading The Software

    • If you are upgrading the software from a version earlier than v7.4, you will have to obtain a licence from Avolites. See the next section for details of how to do this. Software upgrades for consoles are installed from a USB pen drive.

  • Page 311: Recovering/Reinstalling The Console

    Titan. Each console has a unique licence code which is obtained from the Titan Licensing section of the Avolites website. The licence code is manually processed and can take up to 5 days to be returned to you. However, an instant automatic temporary licence code is also sent to you which will work for 14 days, in case you are reloading the console in an emergency.

  • Page 312: Release Notes

    If you need a new licence code, click ‘Request Licence’ then ‘Full Licence’. Titan will now save a Token File which is used by Avolites to generate the licence. Plug in a USB stick, and press ‘Browse’ to select the USB stick. The Token File will be saved in the folder Titan/Tokens.

  • Page 313: Fixture Personalities

    The console holds a personality library containing all commonly used fixtures, but new fixtures are appearing all the time and Avolites are constantly updating the library. We recommend that you should update the library from time to time to take advantage of new fixtures, as well as receiving bug fixes for personalities and new features which may be added such as subfixtures.

  • Page 314: Updating The Personality Library On The Console

    Page 314 — 16. Fixture Personalities 16.1.2 UPDATING THE PERSONALITY LIBRARY ON THE CONSOLE Download the current Titan personality library by clicking on the disk icon in the Cache column for any fixture. Alternatively you can get this file by clicking on the Download link at the top of the screen, then clicking on “Titan Fixture Library”.

  • Page 315: Requesting A New Fixture Personality

    REPORTING A PERSONALITY BUG TO AVOLITES If you find a problem with a fixture personality, Avolites would like to know about it so it can be fixed. Search for the personality on the website then click on the “Report Bug”…

  • Page 316
    Page 316 — 17. Networking the console TitanUniversal_v11.doc 23 April 2018…
  • Page 317: Networking The Console

    A single connector is fitted as standard, but a second can be fitted on request. The stage end of the connection normally plugs into the Avolites TitanNet Switch (TNS) rack unit which provides standard wired ethernet connections. If you want to connect to a different optical switch you should contact Avolites for advice.

  • Page 318: Changing The Ip Address Of The Network Switch (Tns)

    Page 318 — 17. Networking the console that this should only be used if you need to connect to two different networks, for example the show network and an office network for documentation. The network switch and the controller for the switch both use an IP address. When the controller IP address is set, the network switch will use the next one (for example controller 10.19.0.50, network switch becomes 10.19.0.51) 17.1.3…

  • Page 319: Power And Ups Behaviour

    17. Networking the console — Page 319 17.1.4 POWER AND UPS BEHAVIOUR The TitanNet switch in the console runs from the same UPS as the console itself, so if power fails the switch will continue working. When you power down the Arena, the UPS will continue to power the internal switch for about 5 minutes.

  • Page 320
    Page 320 — 17. Networking the console In the following diagram, an Art-Net compliant Console (such as a Titan console) is connected via a network hub to an Art-Net compatible dimmer and 2 DMX conversion boxes. Once the system is connected together, the different outputs (or Nodes) can be configured.
  • Page 321: Setting Up An Art-Net System

    17. Networking the console — Page 321 17.2.4 SETTING UP AN ART-NET SYSTEM For this example, it is assumed that you will connect the console to an Art-Net DMX output box (such as an Artistic License Net-Lynx) via a network hub. Using standard RJ45 ethernet cables, attach the devices together.

  • Page 322: Additional Art-Net Resources

    Page 322 — 17. Networking the console 4> Select the Art-Net module from the node list in the left hand side of the window. 5> Press the small ‘i’ button to show the node properties. Ensure that the correct Network adapter is set (this may not be the Default Adapter) 6>…

  • Page 323: Example Citp Setup

    17. Networking the console — Page 323 17.3.1 EXAMPLE CITP SETUP This example shows how to set up a Hippotizer with Titan. 1> Connect the console and Hippotizer to the network. (You can connect the Hippotizer directly to the console, if no other devices are being connected, using a crossover patch cable).

  • Page 324: Subnet Masks

    Page 324 — 17. Networking the console There is a strong possibility that if you set the IP address on one network device you will have to set it on all of them, therefore if you manually set your IP address on the console you will have to do it on any TitanNet devices you are using and any Art-Net fixtures.

  • Page 325: Automatically Assigning Ip Addresses (Dhcp)

    17. Networking the console — Page 325 IP Address Subnet Mask Titan console 10.100.100.100 255.0.0.0 10.100.100.101 255.0.0.0 Art-Net Fixtures 10.x.y.z 255.0.0.0 Where a combination of x, y and z are unique for these fixtures. Never set the last number of an IP address to be 255. This is a special address which will not function correctly.

  • Page 326
    Page 326 — 17. Networking the console TitanUniversal_v11.doc 23 April 2018…
  • Page 327: Titan Commands Quick Reference

    18. Titan Commands quick reference — Page 327 18. TITAN COMMANDS QUICK REFERENCE Please note that some commands may require <Enter> to complete the command. In this reference <Enter> has always been omitted for clarity. [ ] means a softkey on the console. <…

  • Page 328: Select If

    Page 328 — 18. Titan Commands quick reference n <.> all sub fixtures of fixture n 1 <Through> 5 <.> 2 Select the second cell of fixtures 1 to 5 <.> <Through> <.> j <Through> <.> j Select cells 1 to j of all selected fixtures <.>…

  • Page 329: Copy, Move In Cue List

    18. Titan Commands quick reference — Page 329 <Record> <Options> <Position> {Cue} {Cue} Merge only position from the programmer with the live cue. 18.1.4 COPY, MOVE IN CUE LIST <Copy> {Cue} n <Enter> Copy cue n and append at the end of the cue list. <Copy>/<Move>…

  • Page 330: Cue Lists

    Page 330 — 18. Titan Commands quick reference 18.1.8 CUE LISTS {Cue} n {Go} Go to cue n 5 {Go} Run the next cue with 5 sec fade instead of the programmed cue time {Cue} 3 <Enter> 5 {Go} Jump to cue 3 with 5 sec fade instead of the programmed cue time TitanUniversal_v11.doc 23 April 2018…

  • Page 331: Index

    19. Index — Page 331 19. INDEX Softkey Menu items are indicated with capital letters (for example “Activate A Timecode Cuelist”) beats per cycle, keyframe shapes · 160 Blind mode · 197 blind to live · 268 block effect, pixel mapper · 169 block shape ·…

  • Page 332: Titanuniversal_V11.Doc 23 April

    Page 332 — 19. Index append cue · 232 DMX workspace window · 99 attribute fade times · 246 autoload · 233 cue legends · 232 default delay/fade times · 231 difference between chase and cue list · 231 editing cues and times · 242 Edit Times ·…

  • Page 333
    19. Index — Page 333 global chase timing · 225 layer masters · 169 go and stop · 222 LED brightness · 301 Go button · 235 legend button · 144 go button for cues · 199 legend, pictures · 144 grand master fader ·…
  • Page 334
    Page 334 — 19. Index Patching, show DMX channels · 89 pattern selection · 122 pausing a chase · 222 nested palettes · 143 pearl expert shows · 63 network backup · 277 pending dimmer · 91 network connection · 53 personality, editing ·…
  • Page 335
    19. Index — Page 335 releasing playbacks · 200 speed/size masters · 200 Rem Dim · 125 spread of shapes · 157 remote control · 279 Stop button (cue lists) · 236 remote trigger · 273 Store Palette · 140 remove fixtures from a shape ·…
  • Page 336
    Page 336 — 19. Index controlling attributes · 114 view if, intensity window · 133 fast mode · 114 view menu · 269 wheels= softkey · 130 view shapes · 148 window positions · 56, 58 viewing key profiles · 295 wings, connecting ·…

Avolites Titan инструкция на русском и методическое пособие по
программированию пультов Avolites на базе
ОС «Титан»

  • Лицевая панель пульта, рабочее окружение и логика ОС Титан.

  • Очистка текущего шоу и создание патча.

  • Прочие операции патча.

  • Выбор приборов и настройка значений атрибутов.

  • Создание и использование групп приборов.

  • Работа с сеткой каналов (программером)

  • Создание и использование паллет.

  • Работа с генератором эффектов (шейп-генератор).

  • Программирование простых сцен.

  • Программирование динамических последовательностей (чейзов).

  • Канальный режим записи.

  • Захват значений атрибутов. Клавиши «Include» и «Off».

  • Ещё несколько слов о режимах записи.

  • Организация воспроизведения.

  • Программирование света для смешанной шоу-программы.

  • Работа со списками сцен.

  • Конфигурация воспроизведения на основе списков сцен для театра.

  • Автоматическое переключение сцен в списке.

  • Комплексное воспроизведение. Работа со страницами.

  • Практические советы по конфигурации воспроизведения для ТВ съёмок и дискотек.

  • Вместо заключения

Данная публикация позволит максимально быстро и легко понять
основные принципы настройки и программирования пульта Tiger Touch
(читается: тайгер тач) на базе операционной системы «Титан», а также
наглядным образом продемонстрировать то, каким образом можно с
максимальным удобством для себя использовать данную консоль для решения
различных постановочных задач по управлению интеллектуальным
освешением и видеоконтентом. В дальнейшем вы также сможете с успехом
применять полученные навыки и при программировании других моделей
пультов от Avolites на базе ОС Титан.
Уровень развития современных шоу-технологий предъявляет высокие
требования к системам управления светом, а устойчиво развивающиеся
тенденции интеграции света и видео в единое целое требуют от производителей
современных консолей обязательной поддержки функций по управлению
медиасерверами. Понимая это, специалисты британской компании Avolites Ltd
разработали принципиально новую операционную систему «Титан».
Логика ОС Титан достаточно прозрачная и интуитивно понятная как
пользователям, хорошо знакомым с пультами ранних версий семейства Pearl и
Diamond, так начинающим пользователям, в т.ч. пользователям других пультов.
Большой арсенал инструментов позволяет без труда программировать
современные многоканальные световые приборы и медиасерверы. Кроме всего
этого интерфейс ОС Титан имеет мультиязыковую поддержку, в т.ч. и русского
языка
. Не у всех производителей есть подобная забота о пользователе :)
Если рассмотреть принцип программирования любого светового шоу на
любом современном пульте, то можно отметить следующие основные этапы:

  1. Настройка пульта для работы с приборами, или так называемый патч;

  2. Разделение приборов на группы по их типам и функциям;

  3. Подготовка пресетов, паллет и прочего «стройматериала»;

  4. Программирование световых сцен;

  5. Воспроизведение запрограммированного шоу.

Чтобы было легче понять о чём идёт речь в дальнейшем, дадим
определение основным терминам:
Канал – это может быть диммерный канал, т.е. регулируемая линия с
единичной нагрузкой, либо отдельный механизм интеллектуального прибора.
Прибор – интеллектуальный прожектор, или любое другое DMX
управляемое устройство, в т.ч медиасервер.

Атрибут прибора – конкретная функция прибора, например
интенсивность свечения, цвет, гобо, позиция и т.п. Чтобы лучше знать обо всех
атрибутах ваших приборов, следует ознакомиться с инструкцией от них.
Во всех пультах Avolites атрибуты разделены на 7 групп по их
функциональному назначению:

  • I (INTENSITY) – интенсивность (Dimmer, Strobe, Shutter).

  • P (POSITION) – положение приборов (Pan, Tilt).

  • C (COLOUR) – колёса светофильтров и цветосмешение (CMY, RGB).

  • G (GOBO) – статичные и вращающиеся трафареты (гобо).

  • B (BEAM) – эффекты формы луча (Iris, focus, zoom).

  • E (EFFECTS) – призма, фрост-фильтр.

  • S (SPECIAL) – каналы управления скоростью двигателей, перезагрузка прибора и т.п.

Работа на пультах с ОС Титан организована прозрачно и логично.
Обращение к приборам осуществляется методом прямого доступа, т.е. в
буквальном смысле, тыкая пальцем или курсором мыши в кнопку на тач-
скрине, соответствующую нужному прибору. Выбрав нужный прибор вы сразу
же получаете прямой доступ ко всем его атрибутам. Для выбора нужной группы
атрибутов для настройки предусмотрены специальные клавиши.
Итак, приступаем к изучению пульта Tiger Touch.
Для начала давайте посмотрим на лицевую панель пульта. Здесь можно
условно выделить 4 зоны:

Разумеется, вся основная информация о приборах, паллетах, а также о том,
какие атрибуты приборов в данный момент назначены на колёса настройки, а
также какие программы назначены на мастера воспроизведения, можно увидеть
на встроенном тач-скрине. В секции программирования находятся числовая
клавиатура, клавиши выбора атрибутов, колёса настройки и многое другое,
необходимое для программирования шоу. В секции воспроизведения
расположены 10 Playback мастеров для воспроизведения записанных программ,
главный мастер, отвечающий за общий уровень интенсивности всех приборов и
кнопка полного затемнения. В секции пресетов и макросов можно найти 10
дополнительных мастеров
воспроизведения для дополнительных программ и 10
клавиш для записи
и воспроизведения макрокоманд, позволяющих заменить
длительный набор команд на клавиатуре нажатием всего одной клавиши. Более
детальный вид лицевой панели пульта и назначение отдельных элементов
управления следующие:

Назначение каждой клавиши указано непосредственно на каждой из них.
Не совсем понятной может показаться только клавиша с логотипом Avolites. Её
функция идентична функции клавиши «Shift» на компьютере и нажатие её в
сочетании с другими клавишами открывает доступ к новым функциям.
На задней панели пульта располагаются разьёмы для подключения
сетевого кабеля, VGA/SVGA — разьём для внешнего монитора, Ethernet-порт
RJ-45
, 2 USB порта, MIDI In/Out порты, 4 5 pin XLR коннектора для DMX out
кабелей, 3 pin XLR коннектор для питания лампы подсветки пульта и кнопка
аварийного перезапуска.
5
Включите питание пульта. Дождитесь полной загрузки программного
обеспечения. Знаком того, что загрузка завершена и пульт готов к работе станет
появление на тач-скрине окон рабочего пространства ( Workspace windows):

В этих окнах сосредоточена вся информация, которая будет полезна при
программировании и воспроизведении шоу. Конфигурировать окна, т.е. менять
их содержимое, размер и расположение можно на своё усмотрение. В ОС Титан
это можно сделать следующими способами (выберите наиболее удобный для
себя):
1)Через выпадающее меню. В верхней правой части
каждого окна, рядом с «крестиком» есть кнопка «I», кликнув по
которой можно открыть окно настроек размера и положения
окна:

Здесь можно выбрать один из 9 предлагаемых вариантов величины и
расположения окна. Чтобы закрыть это меню, кликните «I» ещё раз.
2) Используя экранные клавиши. На числовой клавиатуре имеются
специальные клавиши открывания и изменения размеров окон:

СОВЕТ!
На тач-скрине одновременно можно открыть не более 4-х окон,
но если вы используете внешний монитор, вы можете вывести на
него отдельные окна, получив таким образом до 8 окон. Опция
выбора внешнего монитора находится в выпадающем меню окна.

После того как необходимая
конфигурация рабочего пространства
будет настроена, сохраните её вид для

п о с л е д у ю щ и х в ы з о в о в . В с е
конфигурации рабочего окружения

сохраняются в отдельном меню тач-
скрина workspace. Здесь есть 4

п р е д п р о г р а м м и р о в а н н ы х
конфигураций и 8 пустых кнопок для

пользовательских конфигураций.
Сохранить новую конфигурацию очень

легко, используя функцию быстрой
з ап и с и Quick Record. П р о ст о

выберите ячейку или кнопку, куда вы
хотите сохранить ваш вид и быстро 2

раза кликните по нему. После первого клика выделенная

ячейка окрасится в темно-красный цвет и в её правом

нижнем углу появится знак (+). Это означает, что ячейка

готова к записи. Второй клик служит подтверждением

записи. Присвоить имя новой ячейке можно при помощи
клавиши «F (Задать имя)» и кликнув по ячейке, которой

собираетесь присвоить имя. Подтвердите ввод нажатием клавиши «A» — имя тут

же появится на ячейке или кнопке.

СОВЕТ!
С помощью функции быстрой записи можно сохранять не только
конфигурацию рабочего окружения, но и многое другое: группы,
паллеты и т.п

Перейдём теперь непосредственно к первому шагу в программировании
шоу — операциям патча.

До того как мы начнём программировать работу световых приборов, нам
необходимо «познакомить» пульт с приборами, т.е. установить связь между
пультом и приборами. На профессиональном языке такая процедура называется
патчем (Patch). Но перед тем как мы приступим к этому, научимся выполнять
ещё одно важное действие — сброс текущих настроек пульта. Это бывает
необходимым, когда требуется начать работу «с чистого листа», или если
произошла фатальная ошибка и пульт начал себя вести неадекватно. Итак,
чтобы полностью очистить память пульта до заводских
параметров:

  • — нажмите функциональную клавишу «Disk»;

  • — нажмите «А (Новое шоу)»;

  • — нажмите «А(OK)» для подтверждения;

  • — чтобы выйти из режима работы с диском нажмите «Exit» на

  • числовой клавиатуре.

Альтернативно можно войти в режим «System» (устанавливается
специальным переключателем на лицевой панели), и нажать «E (стереть)».
После этого все запрограммированные настройки шоу будут удалены.

СОВЕТ!
Чтобы случайно не удалить нужные настройки рекомендуется
сохранять копию текущего шоу

Переходим теперь непосредственно к процедуре патча. Во всех пультах
Avolites патч диммерных каналов и интеллектуальных приборов вынесен в
отдельное меню. Для начала мы рассмотрим процедуру патча диммеров.

-На лицевой панели пульта нажмите командную кнопку
«Patch» чтобы войти в режим патча;
— «А (профильные приборы (Dimmers)».

Откроется меню

патча, в котором следует выбрать DMX область (клавиша А),

стартовый адрес (B), пользовательский номер прибора (C), можно

присвоить имя каналу (D) и количество добавляемых диммеров

(E). Чтобы задать нужное значение каждого пункта, прикоснитесь

к нему и в появившемся поле введите нужное значение с помощью

числовой клавиатуры. Подтвердите ввод нажатием «Enter».

— В рабочем окружении откройте окно «Приборы» и выбрав

свободную ячейку прикоснитесь к ней. Все остальные выбранные

диммера тут же будут назначены на другие свободные ячейки.

Альтернативно можно задать количество выбираемых диммеров

равное 1, затем, прикоснувшись к первой свободной ячейке,

провести пальцем вдоль требуемого количества ячеек. На каждую

из них будет назначен свой диммерный канал. Всё!

— Покиньте данное меню, нажав «Exit».

Мы только что произвели патч диммерных каналов. Выполнить патч
интеллектуальных приборов также
легко.

-Войдите в меню патча и выберите пункт

«(Fixtures)». В списке справа появятся
названия производителей приборов.
Чтобы ускорить поиск нужного
производителя, введите его имя в
поле поиска рядом со списком.
Достаточно ввести только первые
буквы имени — и пульт автоматически предложит вам близкие варианты.

-Аналогичным образом найдите нужный вам прибор.

-Выберите DMX режим работы прибора. Убедитесь, что выбранный
режим соответствует настройкам прибора.

-Укажите для выбранного типа прибора DMX область, стартовый адрес,
пользовательский номер и пр. подобно тому как мы делали с диммерами.
-Выберите свободную ячейку и прикоснитесь к ней. Если количество
приборов более 1, то остальные приборы будут назначены в свободные ячейки.
Либо воспользуйтесь альтернативным способом (см. выше).

— Если вам нужно выбрать другую модель прибора, или же другого
производителя, нажмите «Выбрать другой прибор». Далее повторите
описанные выше действия.

-Готово! покиньте меню патча, 2 раза нажав «Exit».
9
Мы только что произвели патч диммерных каналов. Выполнить патч
интеллектуальных приборов также
легко.

Чтобы увидеть теперь все
настройки патча ,нажмите
числовой клавиатуре клавишу «View»
и затем «Патч прибора». Откроется
окно патча таблицы.

Используйте клавиши со стрелками
для прокрутки всего списка.
Некоторые приборы например лиры управляются
скроллером, имеют отдельный
диммерный канал.
Такие приборы
называются комплексными. Чтобы
вызывать их как один прибор, сначала
следует выполнить патч диммерного канала, а затем, на эту же самую кнопку
назначить и саму лиру со скроллером. Таким же точно образом можно
произвести патч нескольких диммеров на одну кнопку; патч более чем 1
прибора на одну кнопку невозможен!
Выполнить патч
интеллектуальных приборов также
легко.

-Войдите в меню патча и выберите
«(Fixtures)». В списке справа появятся
названия производителей приборов.
Чтобы ускорить поиск нужного
производителя, введите его имя в
поле поиска рядом со списком.
Достаточно ввести только__ первые
буквы имени — и пульт автоматически предложит вам близкие варианты.

-Аналогичным образом найдите нужный вам прибор.

-Выберите DMX режим работы прибора. Убедитесь, что выбранный
режим соответствует настройкам прибора.

-Укажите для выбранного типа прибора DMX область, стартовый адрес,
пользовательский номер и пр. подобно тому как мы делали с диммерами.

-Выберите свободную ячейку и прикоснитесь к ней. Если количество
приборов более 1, то остальные приборы будут назначены в свободные ячейки.
Либо воспользуйтесь альтернативным способом (см. выше).

— Если вам нужно выбрать другую модель прибора, или же другого
производителя, нажмите «Выбрать другой прибор». Далее повторите
описанные выше действия.

-Готово! покиньте меню патча, 2 раза нажав «Exit»

Патч более чем 1
прибора на одну кнопку невозможен!

Прочие операции патча. Инверсия.

 Патч приборов Avolites
Очень часто бывает необходимо задать инверсию отдельных
атрибутов прибора, т.е. изменить направление его работы. Как
правило, чаще всего это атрибуты Pan/Tilt. Например, если ваши
приборы подвешаны с противоположных сторон сцены лицом друг к
другу и вы хотите, чтобы они всегда поворачивались навстречу друг
другу. Задать инверсию можно следующим способом:

— Нажмите «Patch»;

— «D (Редактирование приборов)»;

— «B (Инвертировать атрибут)»;

— Выберите приборы, атрибуты которых вы желаете
инвертировать. На дисплее слева отобразятся названия атрибутов,
которые поддаются инверсии. Перелистывайте список клавишами
«Next (Следующий)» и «Previous (Предыдущий)»;

— Нажмите кнопку, соответствующую желаемому атрибуту.
Соответствующая кнопка выделится светло-голубым цветом и
появится надпись «Inverted (Инвертирован)».

— Покиньте данное меню нажатием «Exit».

Изменение стартового адреса (ре-патчинг) прибора/диммера.

— Войдите в режим патча, нажав «Patch»;

— «E (ре-патчинг прибора)»;

— Выберите нужный прибор;

— Измените в появившемся меню слева значения DMX области,
стартовый адрес, пользовательский номер прибора, выделяяAvo патч
кликом нужные поля;

— Для сохранения изменений нажмите «Enter», либо «F (Перепатчить)»;
Проделайте такие же действия для других приборов.

В случае, если выбранный вами адрес будет занят другим
прибором, пульт тут же оповестит вас об этом. Вам будет
предложено на выбор: указать другой стартовый адрес для прибора,
либо «запарковать», т.е. вывести из управления конфликтующий
прибор, чтобы потом назначить ему другой адрес и снова ввести его
«в строй».

Присвоение имени прибору/диммеру.

ОС «Титан» позволяет присваивать имя любому выбранному
объекту. Чтобы присвоить имя прибору, в основном меню пульта выберите
опцию «Задать имя». Далее выберите нужный прибор и в поле «Имя» введите
название для прибора. Нажмите «Enter» для подтверждения — название
отобразится на кнопке, соответствующей данному прибору.

ОС «Титан» позволяет использовать вместо текстовых названий
изображения, которые вы можете сами нарисовать, используя
функцию Quick Sketch. В меню «Задать имя» выберите опцию
«Картинка». Откроется окно для рисования. Нарисуйте свой
рисунок, используя предлагаемые вам инструменты и формы и
сохраните его. Созданное изображение можно будет использовать
в дальнейшем.

Перемещение приборов.
Если при создании патча вы располагали приборы хаотично, и теперь для
большего удобства желаете «навести порядок», то вы можете воспользоваться
функцией перемещения приборов. Для этого нажмите командную кнопку
«Copy/Move/Link» , опция «Передвинуть». Выберите прибор или
несколько приборов и переместите их в желаемое место. Чтобы не
нажимать кнопку «Copy/Move/Link» каждый раз, можно закрепить
меню перемещения, нажав кнопку «Fixture tools or Menu
latch
» (находится справа от тач-скрина, ниже функциональных
клавиш дисплея
). Рядом с меню появится красная полоса с
надписью, что данное меню закреплено (Latched).

Удаление прибора/диммера из патча.

Чтобы удалить прибор из шоу «раз и навсегда» нажмите «Patch» и
«Delete», затем выберите нужный прибор, прикоснувшись к его кнопке на тач
скрине. Прибор выделится красным цветом и появится сообщение о
подтверждении удаления. Прикоснитесь к кнопке с прибором ещё раз — прибор
будет удалён. Если вы хотите удалить и другие приборы, то закрепите меню
удаления, как это описано выше.
Покиньте данное меню, нажав «Exit».

Выбор приборов и настройка значений атрибутов.

После того как нужные приборы будут скоммутированы на нужные DMX
адреса, можно переходить непосредственно к управлению ими. Чтобы начать
управлять приборами, их следует сначала выбрать и открыть по интенсивности.
В ОС «Титан» выбор приборов осуществляется в окне «Приборы» в рабочем
окружении.

На пультах «Pearl Expert» и «Diamond Titan» для этого есть также
специальные кнопки «Select» на лицевой панели

Чтобы выбрать нужный
прибор, достаточно нажать соответствующую ему кнопку. Чтобы
несколько приборов одновременно, нажмите и удерживая нажатой кнопку
первого прибора, нажмите кнопку последнего, либо просто проведите пальцем
по кнопкам от первой до последней.
выбрать Выбранные приборы будут выделены
светло-голубым цветом, а в строке состояния над окном будут отображены
номера выбранных приборов:

Чтобы отменить выбор прибора, достаточно снова нажать
соответствующую ему кнопку.
Невыбранные приборы отмечаются тёмносиним
цветом. Рассмотрим также другие способы выбора приборов

Те, кто привык выбирать приборы через командную строку, могут
воспользоваться режимом выбора Channel. Нажмите над числовой
клавиатурой кнопку «Channel», введите пользовательский номер прибора и
«Enter». Чтобы выбрать несколько приборов, используйте между их номерами
команду «Также» (Клавиша «D»).

Например, чтобы выбрать приборы 201 и 204, наберите команду:

[201] ‹Также› [204] ‹Enter›

На дисплее эта команда отобразится так: 201 AND 204
Чтобы выбрать несколько приборов подряд, используйте команду
«До» (клавиша F):

[201] ‹До› [204] ‹Enter› - выбрать приборы с 201 по 204.

Чтобы выбрать несколько приборов, за исключением какого-либо,
используйте команду «За исключением» (клавиша E):

[201] ‹До› [204] ‹За исключением› [203] ‹Enter› - выбрать приборы с 201
по 204, кроме 203.

Через командную строку не забывайте закреплять меню режима
Channel клавишей «Fixture tools or Menu latch».

Иногда в процессе программирования оператору требуется
оперативно делать выбор всех чётных, всех нечётных приборов,
или же каждого третьего (четвёртого, пятого) прибора. ОС «Титан» предлагает
для этого специальное меню шаблонов быстрого выбора, открывающегося
клавишей «Add Odd Even», которая находится в самой нижней части секции
программирования
Выберите какое-то количество приборов и войдя в меню «Add Odd Even»
выберите и примените один из предлагаемых здесь шаблонов
Для отмены выбора ВСЕХ ранее выбранных приборов, нажмите
«Clear»

После того как мы освоили основные приёмы выбора приборов,
можно переходить к настройкам значений атрибутов.

Для открытия приборов по интенсивности и установки его в «домашнее
положение» используйте красную клавишу «Locate». При этом
выбранные приборы откроются по интенсивности на 100% с
открытым белым лучом; значения Pan/Tilt в центральном
положении. Альтернативно можно выбрать атрибуты «Dimmer» и
«Shutter» и настроить их значения в положение «Открыто».

Как мы уже говорили в начале, все атрибуты приборов в пультах Avolites
разделены на 7 основных групп по их функциональному назначению. Для
выбора конкретной группы атрибутов существуют специальные клавиши с их
названиями в правой части лицевой панели пульта
рядом с командными клавишами. Настройка значений
атрибутов производится при помощи трёх
специальных колёс-энкодеров, расположенных в
нижней части секции программирования, справа от
мастеров воспроизведения. При этом значения
настраиваемых атрибутов будут отображаться на тачскрине
в специальном окне:

Альтернативно настройку значений атрибутов можно производить в
специальном окне «Fixture Attributes» или редактор атрибутов, на тач-скрине
(открывается нажатием специальной кнопки в окне выбора рабочего
окружения
):

Это окно позволяет осуществлять выбор конкретных значений атрибутов
напрямую из раскрывающегося списка. Если выбранные приборы имеют
функцию цветосмешения (CMY или RGB), то для них нужный цвет можно
задать во вкладке «Colour Mix»:

Редактор Атрибутов Avolites

Выберите нужный цвет или оттенок в данном окне, перемещая крестик.
Помимо всего прочего, для настройки значений линейных атрибутов, таких
как Dimmer, Focus, Zoom, Iris и т.п. в этом окне есть специальный слайдер,
который появляется, если прикоснуться и провести пальцем по ярлычку с
именем атрибута:

Так называемые Активные приборы, такие как медиасерверы с
поддержкой протокола CITP позволяют ОС «Титан» делать захват своего
медиаконтента с последующим отображением его на тач-скрине в виде
квадратиков с эскизами (Thumbnails), которые легко можно выбирать в окне
редактора атрибутов:

Практически все модели пультов Avolites с ОС «Титан» помимо
стандартных приёмов настройки значений атрибутов имеют в своём арсенале
вспомогательные инструменты. Один из них — инструмент Fan
(распределение). С его помощью можно быстро создавать сложные действия,
на создание которых порой уходит много времени. Например, если требуется
собрать несколько лучей приборов в одну точку, либо красиво разбросать
множество лучей в пространстве сцены, или же раскрасить лучи в
разные цвета. Для включения Fan есть специальная клавиша на
лицевой панели

Принцип действия этого инструмента основан на
сунусоидальном сдвиге значения выбранного параметра для указанного
множества значений. Проиллюстрировать его работу можно так: допустим, у

нас выбрано три прибора с атрибутом «Iris». Применяя Fan к данному атрибуту,
мы увидим, что у нас лучи поведут себя следующим образом: луч прибора 1
сожмётся (станет уже), луч прибора 2 не изменится, а луч прибора 3 станет чуть
шире чем луч 1.
При использовании Fan важную роль играет порядок выбора приборов!
Рекомендуемый порядок выбора приборов – от первого к последнему. Если
выполняя патч, а также при записи групп вы назначали (выбирали) приборы
последовательно друг за другом, то каких-либо проблем быть не должно.
Давайте рассмотрим теперь, как мы можем
использовать данную функцию применительно
к атрибуту «Pan/Tilt». Пусть нам требуется
собрать лучи от всех приборов на контровой
ферме в одну точку на авансцене. Для начала
вы берите приборы и откройте их по
интенсивности (клавиша «Locate»). Используя
колеса настройки атрибутов Pan и Tilt направьте
лучи всех приборов на авансцену. Теперь
выберите все приборы подряд, начиная с
первого, нажмите клавишу «Fan» и вращайте колесо настройки атрибута Pan
Рассмотренный пример является линейным (Linear) распределением.
Начиная с ОС «Титан» версии 4.1 стали доступны следующие режимы
распределения (Fan curves):


Pull Middle (распределение от центра) — крайние
приборы остаются на своих местах, а середина
вытягивается вперёд (см. рис. справа).

Pull Ends (распределение от конца) — крайние
приборы вытягиваются вперёд, а середина остаются на
месте (так называемая «птичка» :)).

Arrow (стрела) — первый и последний выбранные
приборы будут распределяться относительно
центральной точки, но в противоположных
направлениях.

Чтобы выбрать нужный режим распределения, нажмите и удерживая
клавишу «Fan», нажмите одну из дисплейных клавиш с соответствующей
пометкой.

Ещё более интересные эффекты распределения можно получить, если
удерживая нажатой клавишу «Fan» набрать на числовой клавиатуре и ввести
число, равное количеству долей, на которые можно разделить выбранное
количество приборов. При этом распределение будет выполнено внутри каждой
доли отдельно. На рисунках ниже показано распределение внутри 2, 3 и 4-
долей:


Советуют профессионалы:

  • Для доступа к специальным функциям приборов, таким как поджиг и

тушение лампы, reset имеется специальное меню макрокоманд. Для их
вызова выберите нужный прибор или несколько приборов, нажмите клавишу
«Fixture tools or Menu launch» и выберите опцию «Макрос» (дисплейная
клавиша
B). Выберите в раскрывшемся списке нужную команду.

  • Для выхода ИЗО ВСЕХ МЕНЮ СРАЗУ и возвращению в основное

меню используйте сочетание клавиши «Shift (с логотипом Avo)» + «Exit»

— Представляет собой идеальное сочетание мощности и портативности.
— Маленький и достаточно легкий, чтобы лететь в стандартном багажном отсеке
— Поддержка временного кода SMPTE и переработанная компоновка кнопок, соответствующая всему диапазону Titan

Уникальность пульта заключается в небольших габаритах и готовности к работе без подключения дополнительных системных блоков и мониторов. Несмотря на свою компактность, Tiger Touch II способен обеспечить работу огромного количества оборудования на больших площадках.

Оформите предзаказ и получите спец. цену

Поставки Avolites продолжаются.
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